Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jan 27, 2005 4:09 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 47
Location: PA
I don't know about Guadalcanal, but I know Dust Bowl and Gazala both have a lot of modding potential. One of the members of my clan requested a hovercraft for Dustbowl. I see no logical point in that other than just fooling around. Dustbowl also has many repeating vehicles on both sides, so you have plenty of objectspawns.

Gazala has a lot of room.

Any specific ideas for each map?

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PostPosted: Thu Jan 27, 2005 6:07 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
Well Guadalcanal uses only 40% of the map, so ther is tons of potential
there for a low lag game. Just don't add too many more vehicles or
spawners.

Gazala is a blast the way it is, just a bit slow due to the time required to
reach the action. Put faster vehicles in and its done.

Dust Bowl is a poison with lag. The only way to reduce lag is to remove
vehicles, but that doesn't do much for it. The problem is the rock formations
play havoc with all the older video cards and reduce players to those who
can handle it one way or another.
The formations should have been added to the Static Objects list for the
mod not just the map, and they need serious bug fixes to make them
more like the destroyed buildings in Stalingrad.
Another minor fix for it would be to change the init.con to
"Game.setViewDistance XXX" to a lower value. But this also delays the
server reports of other objects exact detail to the clients.


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