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Battlefield Modding Tutorials BFMODS • View topic - 3ds Max model

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 12:52 am 
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Pink, I think you're trying to hit a home run with your first gun model...what you should be trying for is a base hit methinks.

Instead of all those polygons, try something like this ('model' in transparent red):
Image

Then just make all the "curves" and crap as part of the skin. As you're working on this model I'm sure you'll learn some things you could use on future models to make them better...but this should be a good place to start.


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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 1:04 am 
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you fail iced. so maybe on side looks alright. but looking at the thing from the top would look bad...

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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 1:10 am 
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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 4:51 am 
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Okay well I seem to be pretty well boned I cannot for the life of me get the damn bunker I made to work in a map I need some freaking help

Please..


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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 10:47 am 
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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 1:45 pm 
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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 4:23 pm 
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ahh I see. I thought you meant the model to be an actual box.

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 Post subject: Re: 3ds Max model
PostPosted: Fri Jul 03, 2009 5:04 pm 
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That gun is best made by box modeling, and the addition of a single cylinder or two for the barrel, and other rod like objects.


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