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Battlefield Modding Tutorials BFMODS • View topic - Market Axis Airplane Ammo

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Jun 06, 2009 9:57 am 
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PostPosted: Sat Jun 06, 2009 10:54 am 
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They are static objects. You are assuming all staticobjects have to go in the staticobjects.con. That's wrong ;) . In general, it doesn't matter how con files are named or what is in them, you can put everything everywhere or merge multiple con-files (e.g. you could make one .con file per map. That would work, but be awfully messy, as all code would be stuffed in a single file). The seperation in multiple files is just for overview and easier editing.

Airplaneammo works fine as SSM as they are usually invisible ;) , so the missing model ingame doesn't really become apparent.

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Note you won't see the little ammo icon on screen, but your ammo should be replenished nonetheless.

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PostPosted: Sat Jun 06, 2009 7:11 pm 
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You don't need to add anything to the OST.

AxisAirplaneAmmo and AlliedAirplaneAmmo objects are invisible no matter whether they're added CS or SS. However your ammo is still replenished if you fly over near where it is placed.

If you don't see it working you may have placed it too low, so try moving it a little higher up off the ground (I don't know the radius of the AxisAirplaneAmmo).

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PostPosted: Tue Jun 16, 2009 6:59 am 
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Is this for a full reload or partial?
If im flying fast do I need to slow down?
Can the area be expanded in case im in pursuit or running?
Also how would you add repair to this same code?
Thanks guys 8-)

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