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Battlefield Modding Tutorials BFMODS • View topic - Are handweapons spawnable ?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat May 02, 2009 12:48 am 
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PostPosted: Sat May 02, 2009 1:21 am 
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Can't spawn projectiles, sorry. And having more than a few grenades about at once causes bugs and glitches. I made a Stuka shoot grenades once...not so good.

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PostPosted: Sat May 02, 2009 2:46 am 
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Define "a few". How many nades exactly can you have out before there is lag/bugs? I've never had issues on crowded infantry maps with people spamming granades everyware. Sure having a 20+ round of fire rate weapon fire granades might cause problems. But if one weapon spits out 10 or less, then I see no issue with that.

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PostPosted: Sat May 02, 2009 3:44 am 
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PostPosted: Sat May 02, 2009 8:20 am 
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I had that with my machinegun that shoots tankshells. The ground and the skybox went all fucked up :lol:


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PostPosted: Sat May 02, 2009 4:27 pm 
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^ Exactly...If I fired for more than a second or two, weird glitches would happen. First, they wouldn't all detonate, secondly I could see my handweapon while in the cockpit and it would fire when I left clicked, etc...
Plane bombs don't do this though for some reason, if you have a machinegun shooting them nothing bad happens. Tank shells do cause alot of problems though.

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PostPosted: Sat May 02, 2009 10:11 pm 
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Yes, I took reload time off the katyusha once, to make it like the BM21 in DC, and it fired like 15 rockets then CTD'd.

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