Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Apr 05, 2009 11:23 pm 
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Joined: Sat Apr 04, 2009 6:30 am
Posts: 5
tankerbot, I tried the SSM and it works great on the hind. Now the only thing I find is that it's has better handling than the AH64 now. Is their a way I can make the AH64 to respond like the hind does now? I tried adding the AH64 to that code(ObjectTemplate.active Mi24d
ObjectTemplate.inertiaModifier 0.4/.4/.4) but it didn't work.

Also, the did I did notice is that the hind is kinda jumpy while parked.. it keeps shaking a little. Doesn't affect it while flying but the landing part could be a little tricky.


Dan


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PostPosted: Sun Apr 05, 2009 11:45 pm 
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Joined: Fri Oct 03, 2008 4:37 pm
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Location: Levelland, Texas
If you modifying the objects.rfa, don't use the Active command. If you are modifying a map archive, the use it.


The command your using on the Hind is the one I pulled of the Apache, so they are the same now.

You may need to tweak engine settings to get them to match up.

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