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Battlefield Modding Tutorials BFMODS :: View topic - Ed42 problem (again)
Battlefield Modding Tutorials BFMODS
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Ed42 problem (again)
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4745
Page 2 of 4

Author:  fo0k [ Sun Mar 08, 2009 1:14 am ]
Post subject:  Re: Ed42 problem (again)

are you modding an original map? ed42 doesn't like some of the bf42 maps textures..

Stick with battlecrap if you are not sure what you are doing.

Author:  samrtguy [ Sun Mar 08, 2009 3:38 pm ]
Post subject:  Re: Ed42 problem (again)

Yeah, I will. I'm not touching this piece of junk again...

Author:  Apache Thunder [ Thu Mar 12, 2009 5:29 pm ]
Post subject:  Re: Ed42 problem (again)

lol. I never got the undo function to really do anything when doing terrain. Usually if I accidently move the terrain, I just move it back....But I guess you could use BC instead if you know how to use it. I have no clue how to really use BattleCraft beyond that of generating objectlightmaps, so I always use ED42 for my map editing. Never really had any major problems with it.

Author:  samrtguy [ Thu Mar 12, 2009 9:18 pm ]
Post subject:  Re: Ed42 problem (again)

BC is my fav tool for mapping. It owns Editor42 hands down IMO, because you never get these kind of dumb errors with BC. Ed42's development was half-assed I'm sure, that's why it's so crappy to use (notice it has like twice as less features as BC). Dunno why I bothered with it...

Author:  Iced Earth [ Thu Mar 12, 2009 9:24 pm ]
Post subject:  Re: Ed42 problem (again)


Author:  samrtguy [ Thu Mar 12, 2009 9:27 pm ]
Post subject:  Re: Ed42 problem (again)

Yeah I'll admit Ed42 does some nice texturing, but it's the only good thing it does. The rest... BC all the way ;)

Author:  Iced Earth [ Thu Mar 12, 2009 9:42 pm ]
Post subject:  Re: Ed42 problem (again)

lol agreed.

Author:  Senshi [ Thu Mar 12, 2009 10:32 pm ]
Post subject:  Re: Ed42 problem (again)

ED42 rocks texture&material editing, BC42 is a tad better in object placements.

But actually both have their advances, Ed42 is especially VERY useful when you edit a mod or use modded objects or any of that stuff. And even more if the mod is WIP and you make many changes during time.

And counting crash probability I don't think both programs are that good...there are some things you should do carefully or avoid at all in both progs, but besides of that they both are pretty fine.

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