It's not 2 mags story i have there...maybe my explanation was not very clear
I just did like you said, linked animations
M16 just work like a M16 and when i right click, it switches to the plantation knife animation
I've replaced the big knife with the M16 L2 standardmesh in the soldier's hands, so he can now beat enemies like if he had a baseball bat
This thing actualy is just a disguised knife, it has no magasin
I'll create a special projectile, cause the knifeprojectile is a bit too deadly and effect don't fit especialy sound...
Ok! so i have those 2 weapons in one and that disabled the zoom that i don't care for M16, Kalash etc...
Just the snipers won't use it then (no baseball bat :p) that's why i asked if it was possible to link another key to weapons' animations.
Now my problem is the switch works only when magasin has bullets left!
It won't switch until you reload and it will finaly when you have no magasins left...that i find weird, when the last magasin is empty then you can switch
But it's kind of solved with the autoreload...
Here's my M16 "melee attack" on altfire just for fun...no animation speed tweaks yet (i like the plantation knife animation for that one, it looks like the guy throw is weapon backward and grab it again)