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Battlefield Modding Tutorials BFMODS • View topic - A new DC Berlin problem.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Dec 03, 2008 1:33 am 
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Thanks a million, Iced Earth.
I'll give it a shot and see what happens.


~Lev


Last edited by LevNougol on Wed Dec 03, 2008 11:24 pm, edited 1 time in total.

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PostPosted: Wed Dec 03, 2008 11:23 pm 
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DP fixed
M1Garand fixed.
Type5 fixed.

The pistols work without the 9mm adjustment.
What are they comparable to by default? O_o

I have a couple of questions now though.

Firstly, any other weapons have projectile issues?

Second, if I spawn a '42 medic kit, game crashes.
Is it possible to add 2 assault kits instead, one being, say, StG44 and another being Mp40 (no medkit) ?
If so, can I do this on a map by map basis?

And finally, of course, if it's doable, how?

Note: I was thinking making it something like, German_Assault2_Desert - is that viable?


~Lev


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PostPosted: Thu Dec 04, 2008 2:56 am 
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PostPosted: Thu Dec 04, 2008 4:47 am 
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PostPosted: Thu Dec 04, 2008 5:51 am 
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PostPosted: Thu Dec 04, 2008 11:30 am 
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I'd be interested to see if this worked because every time I work with removetemplating kits, using code others have said should work, it crashes when you try to use the kit.

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PostPosted: Thu Dec 04, 2008 12:33 pm 
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PostPosted: Thu Dec 04, 2008 1:17 pm 
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Okay, I have good news, strange news, and bad news.

The good news is, it worked with the desert kit.
The strange news is I tried it first with reg German kit, and as predicted, it messed with the Opp assault kit, removing the binoculars and 'nade launcher, as well as replacing the usual grenades with the '42 stick grenades.
Now the bad news is, it looks like all the kits I had placed before have somehow vanished.

Well, alright, the desert kit worked, but I have to ask, how can I do this and keep both the Mp40 and StG Desert assault kits, on the same map, server side?
As soon as that gets figured out, I can make the proper adjustments to all future ventures of this kind.

So...anyone? :razz:

Update:
Coding issue solved, all that was is now again. ^_^
Anyway, so yeah, for the record, the Mp40 code worked, but I'm still looking to have both the StG44 and Mp40 desert kits side-by-side, on the same map, from server side.
It shouldn't be impossible, since DC has options like US_SpecOps and US_MP5.
Or, to be more precise, Iraq_SpecOps and Iraq_SpecOps2.
So why not a little bundle of code on a map-per-map basis that allows for German_Assault_Desert and German_Assault2_Desert?


~Lev


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