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Battlefield Modding Tutorials BFMODS :: View topic - Grenade question
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Grenade question
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4033
Page 2 of 3

Author:  [TKO]Twist [ Sun May 04, 2008 8:23 pm ]
Post subject:  Re: Grenade question

No problem :)
Try making your own weapon with the object generator from the MDT ;)
Maybe it will work CSM

Author:  Urglub [ Wed May 07, 2008 7:19 am ]
Post subject:  Re: Grenade question


Author:  Plague [ Thu May 08, 2008 2:54 am ]
Post subject:  Re: Grenade question

Urglub~

Changing 70 to 204 next to material, nothing happened. I was able to change the number of nades though, so idk why it didn't work.

Author:  Urglub [ Thu May 08, 2008 7:09 am ]
Post subject:  Re: Grenade question

Post code instead of saying it didn't work.
It does work.

Author:  Plague [ Thu May 08, 2008 4:59 pm ]
Post subject:  Re: Grenade question


Author:  Iced Earth [ Thu May 08, 2008 5:06 pm ]
Post subject:  Re: Grenade question

I'm not sure you can .Active and change material num's.. you might have to change it in objects.rfa.

Author:  Plague [ Thu May 08, 2008 6:33 pm ]
Post subject:  Re: Grenade question

Yeah, that's what I'm doing it in, Objects.con. I'll try with .Active soon.

Author:  Iced Earth [ Thu May 08, 2008 6:39 pm ]
Post subject:  Re: Grenade question

Err, I thought you were .Active-ing it. If it doesn't work changed in objects.con/.rfa...there could be a problem. I haven't messed *too* much with changing mat. numbers, usually I just make a new one for what I need. Hmm. :?

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