Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Grenade question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4033 |
Page 2 of 3 |
Author: | [TKO]Twist [ Sun May 04, 2008 8:23 pm ] |
Post subject: | Re: Grenade question |
No problem ![]() Try making your own weapon with the object generator from the MDT ![]() Maybe it will work CSM |
Author: | Urglub [ Wed May 07, 2008 7:19 am ] |
Post subject: | Re: Grenade question |
Author: | Plague [ Thu May 08, 2008 2:54 am ] |
Post subject: | Re: Grenade question |
Urglub~ Changing 70 to 204 next to material, nothing happened. I was able to change the number of nades though, so idk why it didn't work. |
Author: | Urglub [ Thu May 08, 2008 7:09 am ] |
Post subject: | Re: Grenade question |
Post code instead of saying it didn't work. It does work. |
Author: | Plague [ Thu May 08, 2008 4:59 pm ] |
Post subject: | Re: Grenade question |
Author: | Iced Earth [ Thu May 08, 2008 5:06 pm ] |
Post subject: | Re: Grenade question |
I'm not sure you can .Active and change material num's.. you might have to change it in objects.rfa. |
Author: | Plague [ Thu May 08, 2008 6:33 pm ] |
Post subject: | Re: Grenade question |
Yeah, that's what I'm doing it in, Objects.con. I'll try with .Active soon. |
Author: | Iced Earth [ Thu May 08, 2008 6:39 pm ] |
Post subject: | Re: Grenade question |
Err, I thought you were .Active-ing it. If it doesn't work changed in objects.con/.rfa...there could be a problem. I haven't messed *too* much with changing mat. numbers, usually I just make a new one for what I need. Hmm. ![]() |
Page 2 of 3 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |