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Battlefield Modding Tutorials BFMODS • View topic - SeverSide?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: SeverSide?
PostPosted: Sun Mar 16, 2008 5:21 pm 
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Joined: Sat Jan 12, 2008 7:58 pm
Posts: 38
Here Ken Updated ver still wont work


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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 4:54 pm 
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Joined: Wed Oct 11, 2006 4:19 pm
Posts: 211
Location: Northern California
The f16 was lower case...could it be that? Change your file then if it still crashes try the attached file to see if you left something out that is needed to run your modded OST & OS.
Other than that I don't know.


I haven't played NFZ....do the destroyable objects work? If so, I can make a village with some cool ideas....

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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 8:39 pm 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
use debugger see were your errors are :lol:


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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 9:12 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
LOL.

I got it to work, and then I loaded it up. I joined the server on my PC and the tickets just started counting down!!! :shock: I don't know DC much, so I thought maybe it was because the number in the title (day2). I put soldierspawns, conquest and a few other files in the patchfile. Same thing. Then it occurred to me: soldier spawns are attached to the buildings! :lol:

You're remming out the buildings...which spawn the soldiers!! Stop it!! lol.

I just tested it now and it works fine. (There are buildings...they wouldn't "not" show up serverside anyways).

What I think the problem was:

You created a spawner. NO!! BAD!! Haha.

I believe it was.."mobilestinger". If you want more objects to spawn, just add a team 3 or 4. Do NOT use OSID with them though.

Also, one other thing: You remmed out the building spawners in objectspawntemplates.con. I wouldn't rem out any spawners...just because...I think it can cause problems. Just rem out where they spawn. Also, for blocks of code, use BEGINREM and ENDREM...save yourself a lot of time!!

Attached is the working file. You need to tinker with some placements though; a F14 had a F15 eagle in its path! :shock:


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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 9:13 pm 
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...Oh and capitalization or OSIDs shouldn't cause crashes!!! Come on people! :mad:

lol :razz:


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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 9:45 pm 
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Posts: 211
Location: Northern California
Caps on OSID's = ??????

My reference was the F16 vs f16...just like the MI24D vs. Mi24D will not work.

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 Post subject: Re: SeverSide?
PostPosted: Mon Mar 17, 2008 10:05 pm 
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Posts: 2027
OK, weird...I've never experienced that problem. You sure someone didn't use a lowercase 'L'?


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 Post subject: Re: SeverSide?
PostPosted: Thu Dec 04, 2008 9:58 pm 
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Location: Netherlands / Holland

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