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Battlefield Modding Tutorials BFMODS • View topic - Texture in a BF mod

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 11:43 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
Clarrify What your trying to accomplish here?!?!

Is this A MAP SIDE MOD!? or is this a mod on the client, the two are totally Different

To Mod the client simply create a new mod folder, name "MyMod" or whatever, add a archives folder to it. Pack the texture.rfa into that Archives folder.

The Find vanilla BFVietnams Init.con open it up, and above the line where it says

game.addModPath Mods/bfvietnam/

add the line

game.addModPath Mods/MyMod

VIOLA clarrify more better what your trying to accomplish here.


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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 12:59 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
I'm trying to make a mapside skin, this code worked for me in normal BFV but not in the CQB mod...


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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 1:37 pm 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
well thats how to do it then, Check the map see if the CQB Mod changed the folders from BFVietnam to BFVCQB and re-write the paths accordingly.


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 Post subject: Re: Texture in a BF mod
PostPosted: Sun Mar 23, 2008 7:50 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
So how would that be for example DC?


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