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Stationary_browning on wings at bf109 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3904 |
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Author: | silver767 [ Mon Mar 10, 2008 1:47 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
so i cant get a machinegun at the wing as ssm? |
Author: | Urglub [ Mon Mar 10, 2008 2:11 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
Is NO a good answear here? I guess it is. |
Author: | [TKO]Twist [ Mon Mar 10, 2008 3:00 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
So long as you guys haven't find towers spawners in Bf42 |
Author: | Urglub [ Mon Mar 10, 2008 3:57 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
#1 They have, but lag will not be gracefull when flying this creation. It will more or less follow plane, not be stuck on wing. #2 If adding a PC0 machinegun, it will never die. When plane crashes MG will fall off and stay on ground. It has no common hitpoint with plane, it's an own vehicle without hitpoints. #3 Adding a vehicle will work, PC0 sort of not. |
Author: | freddy [ Mon Mar 10, 2008 4:28 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
i gonna try just for the hellofit later some time |
Author: | silver767 [ Mon Mar 10, 2008 6:43 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
ok thanks for letting me know |
Author: | smytti12 [ Mon Mar 10, 2008 8:00 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
Okay heres an example (idk if this is serverside i didnt try - i doubt it) i add a cannon on pirates to a ship, but as a spawner not as part of the ship. The cannon just goes right thru the ship as it moves, leaving it floating in the air. I had to make it part of the ship to have it stay on the ship. |
Author: | silver767 [ Mon Mar 10, 2008 8:02 pm ] |
Post subject: | Re: Stationary_browning on wings at bf109 |
ok, but planes move but i understand it wont go ssm any good. |
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