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Battlefield Modding Tutorials BFMODS • View topic - 3 round burst

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: 3 round burst
PostPosted: Thu Feb 28, 2008 9:17 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Well i grew up and went through basic with the a2 so ill humor you

http://video.google.com/videoplay?docid ... &plindex=3

http://video.google.com/videoplay?docid ... &plindex=4

Show me the 3 round burst mode in that boi!

BUT i will admit it,if you were to (in real life) fire the m16a2 in full auto it would jump around like a rabit on crack and you would get yelled at by youre superiors for wasting ammo BUT nonetheless its still full auto


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 Post subject: Re: 3 round burst
PostPosted: Fri Feb 29, 2008 8:36 am 
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Joined: Thu Jun 21, 2007 12:34 pm
Posts: 51
Location: Perth, Australia
ok, im going to try to explain the coding as best as i can.

ObjectTemplate.Active M16
ObjectTemplate.addFireArmsPosition 0/0/1
ObjectTemplate.addFireArmsPosition 0/0/1
ObjectTemplate.addFireArmsPosition 0/0/1


OK, Basically this means that the gun will fire 3 bullets from the same position. Nice and simple. (Oh and it is addfirearmsposition not setfirearmsposition. Sorry guys)

ObjectTemplate.setASynchronyFire 1

What this means is that the bullets dont fire from those previous 3 positions at the same time (So you dont fire 3 bullets from the same position with one click of the button). This means it fires 3 in a row. Are we still with me?

ObjectTemplate.roundOfFire 1

What this does is reduce the round of fire for the assault rifle so it fires 1 bullet from each firearmsposition a second. This means it ends up being a sort of burst. With 3 bullets a second the rate of fire is more realistic, so i use:

ObjectTemplate.roundOfFire 3


ObjectTemplate.fireOnce 1

This would mean that a bullet fires from each position for every time fire is pressed, meaning you would not be able to hold it down for (admittedly slower) full auto. I omitted this from the previous code, but i have found it works slightly better.



However, alternate code, if you want to use over-heat, is:

ObjectTemplate.Active M16
objectTemplate.heatAddWhenFire 0.80
objectTemplate.coolDownPerSec 10.00
objectTemplate.timeDelayOnOverHeat 0.3


Hope this helps clear things up a bit.

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 Post subject: Re: 3 round burst
PostPosted: Fri Feb 29, 2008 8:41 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
First model M16=Full automat.
Soldiers died from empty mags like flies.
Fix was second version.
3 round burst to prevent those 19 year old children from holding fire buttom down and empty there mags to fast and die form an attacking NVA trooper laughing his head off.

Tactic form NVA was;
Sneek up on US troops, do some noise and take cover.
Wait 3 sec and walk slowly towards US bunkers and kill them with a headshot while they where reloading.

20 rounds wasn't enought to make those childen feel safe.
They didn't have time to calm down.
Most of them didn't even try to reload, they kept on fireing with empty mags.

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