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Battlefield Modding Tutorials BFMODS • View topic - Editor 42

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Editor 42
PostPosted: Sun Jul 27, 2008 1:09 am 
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Does anybody have the download for the NEWEST Editor 42? I want to add it to our Downloads section here.


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 Post subject: Re: Editor 42
PostPosted: Sun Jul 27, 2008 1:19 am 
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on bf2files.com, this one had the newest release date..:

http://battlefield2.filefront.com/file/Editor42;20138


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 Post subject: Re: Editor 42
PostPosted: Sun Jul 27, 2008 10:03 pm 
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 Post subject: Re: Editor 42
PostPosted: Mon Jul 28, 2008 10:10 pm 
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on top of that pink, go back to 6th grade and complete school...... :lol:

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 Post subject: Re: Editor 42
PostPosted: Mon Jul 28, 2008 10:33 pm 
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 Post subject: Re: Editor 42
PostPosted: Tue Jul 29, 2008 8:54 am 
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Photoshop?
Paintshop Pro?
Not everything become best in editor.
You can even make new colors/material if you use one of them.

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 Post subject: Re: Editor 42
PostPosted: Thu Jul 31, 2008 2:21 am 
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Does anyone know how (or if its possible) to generate object shadows in Ed42? I tried to do it in BC42 after completing the texture in Ed, but I got some squares where BC decided my texture was too good, and that it would generate a texture from the material map. Blech!!


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 Post subject: Re: Editor 42
PostPosted: Thu Jul 31, 2008 2:48 am 
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You should go to the Battlecraft main directory and make a copy of the texture sets folder to another location. Then paste in your custom textures inside the main Texture set, and overwrite the old ones. Then BC42 will paint those textures instead of the old ones. And if you ever need to you can replace the old ones.

I tried making a custom texture set, but It didnt seem to work so, thats how I do it. Just overwrite the textures in the Default texture set.


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