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Battlefield Modding Tutorials BFMODS • View topic - M1 Garand Sniper Working SSM i can use it but can other peep

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ]  Go to page Previous  1, 2
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PostPosted: Mon Oct 22, 2007 7:03 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
So....
This mumbo jumbo about singel shot, multi shot, more mags and bigger mags, does it work or not? It all sounds clientside to me.

I see a lot of yes and no everywhere.

Or is this the old fashion "to lazy to try on a server problem" again?

As far as I know it doesn't work, sort of...
I did a jam code for M16, if you hold fire down for 14 bullits or more.
It worked super clientside.
It even worked serverside.
But, graphic was so wrong when it kicked in.
After a while you didn't know if you where shooting or reloading or if it was jammed or how many bullets you had left, becouse mag count stoped working properly.
This becouse client and server don't have same info, and this info controls clients animations.

Same thing with increase firerate on rockets from helicopters.
You see one rocket and then ammo dissapere from ammolist.
Some weapons you can't even nicly increase/decrease fire rate on.
Thompson seams to be only weapon that can be changed, some.

I see that priv got autofire working on this posting matter.
Threads everywhere.
And title ssM Spammer aswell. :lol:
Didn't know it excisted even.

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