Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: "forcePlayerToTeam"
PostPosted: Wed Oct 17, 2007 10:41 pm 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
I always wondered if there was a way to take the exe's C ++ Coding and put it in a seperate .dat file or other file that could then be loaded by a mod, creating new game types and even getting rid of some of those hard coded weapon problems we all enjoy.

mayb even fixing the sTicky code.

But i highly doubt its possible


Thanks for that Program, ive stumbled upon tons of interesting codes including this...which im experimenting with now

Light.create
Light.Intensity
Light.shadowIntensity
Light.SelfShadowing
Light.ObjectShadows
Light.viewDistance
Light.softness

Believe most of these are for like the sky, but who knows what elz this can do ;]


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