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Battlefield Modding Tutorials BFMODS • View topic - My head is going to explode!!!!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue Jun 17, 2025 9:03 pm

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PostPosted: Sat Oct 13, 2007 11:05 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
No yeah freddy, thats the problem. Maybe I shouldn't have even posted that code. I have everything after the spawners in OST.con completely remmed out.

My OST.con looks exactly like my first post... :?


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PostPosted: Sat Oct 13, 2007 9:47 pm 
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Posts: 372
k chyeck your first OST.con change
its wrong

so this is the right code (hopefully)

rem -----------------------------------------
rem --- HeavyBomberSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 2 B17
ObjectTemplate.setObjectTemplate 1 ju88a
ObjectTemplate.setObjectTemplate 3 Tiger
ObjectTemplate.setObjectTemplate 4 M10
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 20
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- Jeep ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Jeep
ObjectTemplate.setObjectTemplate 1 kubelwagen
ObjectTemplate.setObjectTemplate 2 willy
ObjectTemplate.setObjectTemplate 3 kettenkrad
ObjectTemplate.setObjectTemplate 4 lynx
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 3
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- Fighter ---
rem -----------------------------------------
rem
ObjectTemplate.create ObjectSpawner Fighter
ObjectTemplate.setObjectTemplate 1 bf109
ObjectTemplate.setObjectTemplate 2 spitfire
ObjectTemplate.setObjectTemplate 3 katyusha
ObjectTemplate.setObjectTemplate 4 sexton
ObjectTemplate.setObjectTemplate 5 Mustang
ObjectTemplate.setObjectTemplate 6 Corsair
ObjectTemplate.setObjectTemplate 7 Zero
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- AxisAASpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AxisAASpawner
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.setObjectTemplate 2 flak38
ObjectTemplate.MinSpawnDelay 5
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- AlliesAASpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner AlliesAASpawner
ObjectTemplate.setObjectTemplate 1 aa_allies
ObjectTemplate.setObjectTemplate 2 aa_allies
ObjectTemplate.MinSpawnDelay 5
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- APC ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner APC
ObjectTemplate.setObjectTemplate 1 hanomag
ObjectTemplate.setObjectTemplate 2 m3a1
ObjectTemplate.setObjectTemplate 3 Elco80
ObjectTemplate.setObjectTemplate 4 Elco80Raft
ObjectTemplate.setObjectTemplate 5 Type38
ObjectTemplate.setObjectTemplate 6 Type38Raft
ObjectTemplate.MinSpawnDelay 15
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

rem -----------------------------------------
rem --- Britain_FactorySpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Britain_FactorySpawner
ObjectTemplate.setObjectTemplate 2 britain_factory
ObjectTemplate.setObjectTemplate 3 hatsuzuki
ObjectTemplate.setObjectTemplate 4 enterprise
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
ObjectTemplate.holdObject 1

rem -----------------------------------------
rem --- Felixstowe_RadarTower_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Felixstowe_RadarTower_Spawner
ObjectTemplate.setObjectTemplate 1 felixstowe_radartower
ObjectTemplate.setObjectTemplate 2 felixstowe_radartower
rem ObjectTemplate.setObjectTemplate 5 hatsuzuki2
rem ObjectTemplate.setObjectTemplate 6 Fletcher2
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 1

rem -----------------------------------------
rem --- Clacton_RadarTower_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Clacton_RadarTower_Spawner
ObjectTemplate.setObjectTemplate 1 clacton_radartower
ObjectTemplate.setObjectTemplate 2 clacton_radartower
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 1

rem -----------------------------------------
rem --- East_Harwick_RadarTower_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner East_Harwick_RadarTower_Spawner
ObjectTemplate.setObjectTemplate 1 east_harwick_radartower
ObjectTemplate.setObjectTemplate 2 east_harwick_radartower
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 1

rem -----------------------------------------
rem --- West_Harwick_RadarTower_Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner West_Harwick_RadarTower_Spawner
ObjectTemplate.setObjectTemplate 1 west_harwick_radartower
ObjectTemplate.setObjectTemplate 2 west_harwick_radartower
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 0
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 1

rem -----------------------------------------
rem --- MachinegunSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner MachinegunSpawner
ObjectTemplate.setObjectTemplate 1 stationary_mg42
ObjectTemplate.setObjectTemplate 2 stationary_browning
ObjectTemplate.MinSpawnDelay 60
ObjectTemplate.MaxSpawnDelay 60
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 0
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0


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PostPosted: Sat Oct 13, 2007 11:00 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027


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PostPosted: Sat Oct 13, 2007 11:03 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
i know order it sometimes can mess it up


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PostPosted: Sat Oct 13, 2007 11:13 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
Really? I'll look at it...

There's almost nothing left to change; I'm going to rem out any setOT's above four...maybe just rem out the elco's and type38's for good measure. Never know I guess?


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PostPosted: Sun Oct 14, 2007 1:13 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
One thing i see is that you have land vehicles and Air vehicles and sea vehicles spawning in the same places....can everything float in this mod?

ObjectTemplate.create ObjectSpawner Fighter
ObjectTemplate.setObjectTemplate 1 bf109
ObjectTemplate.setObjectTemplate 2 spitfire
ObjectTemplate.setObjectTemplate 3 katyusha
ObjectTemplate.setObjectTemplate 4 sexton
ObjectTemplate.setObjectTemplate 5 Mustang
ObjectTemplate.setObjectTemplate 6 Corsair
ObjectTemplate.setObjectTemplate 7 Zero
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 15
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.teamOnVehicle 0


in this one Sexton is a Land vehicle, and i dont believe its in BoB i believe that was Specially made for Liberation of Caen.

ObjectTemplate.create ObjectSpawner APC
ObjectTemplate.setObjectTemplate 1 hanomag
ObjectTemplate.setObjectTemplate 2 m3a1
ObjectTemplate.setObjectTemplate 3 Elco80
ObjectTemplate.setObjectTemplate 4 Elco80Raft
ObjectTemplate.setObjectTemplate 5 Type38
ObjectTemplate.setObjectTemplate 6 Type38Raft
ObjectTemplate.MinSpawnDelay 15
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 20
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0

unless the M3a1 and Hanomag Halftracks can float ...meh :P

ObjectTemplate.create ObjectSpawner Britain_FactorySpawner
ObjectTemplate.setObjectTemplate 2 britain_factory
ObjectTemplate.setObjectTemplate 3 hatsuzuki
ObjectTemplate.setObjectTemplate 4 enterprise
ObjectTemplate.MinSpawnDelay 9999
ObjectTemplate.MaxSpawnDelay 9999
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.teamOnVehicle 0
ObjectTemplate.holdObject 1

Boats Have Wheels? Plus i dont advise putting new vehicles on this Spawner, because its for the Factory.

As For the Group Numbers on the Carriers, create New Groups like i said in the Other topic thatll solve that.


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PostPosted: Sun Oct 14, 2007 2:37 am 
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PostPosted: Sun Oct 14, 2007 7:02 am 
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