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Battlefield Modding Tutorials BFMODS • View topic - Suicide Car

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Suicide Car
PostPosted: Tue Aug 21, 2007 9:13 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
recon on MULTIPLAYERFREECAMERA

refers to the actual camera that can be allowed via remote console.

Somehow the game reads which 3d object initiated the collision at the time of destruction of the 3d object destroyed in that collision.

On a fuse setting of 8 seconds it shows Carhorn OR MutliplayerFreeCamera, depending how and when the collision took place. If the vehicle is destroyed long before the CARHORN goes off, it will show MULTIPLAYERFREECAMERA, since that is the object still in place, allowed to use or not.

If the engine can't calculate in time it will show KILLED only.

There is a slight chance that the MulitPlayerFreeCamera is coded as Object in a COMMON file in vanilla BF1942, but i havent had the chance to look.

If so, it will not be coded as projectile , but as CAMERA, hence it will not be available as projectile to use in the usual way, since it does not have collisionmesh for that purpose. It only collides with the Heightmap.

Hope i saved u a trip.

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 Post subject: Re: Suicide Car
PostPosted: Tue Aug 21, 2007 9:21 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
No, yeah z thats what I assumed too man...the space between my ears told me that its just a camera, but why got all excited about it, so I assumed he knew something I didn't. hehe.


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