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Battlefield Modding Tutorials BFMODS • View topic - Any mappers care to help with one?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Jul 06, 2007 4:20 am 
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Posts: 2027
HELP!!

Okay. I decided to upload my buggy map so some experts could look at it, instead of describing the problems on a forum.

If anyone wants to help at all (I really just want this map to work!!), please download the map and give it a look-over.

Thanks!!
http://www.wikiupload.com/download_page.php?id=173097
*Click 'download file' button on the right side of the page*

***Be warned...trying to use the *test this map* function in BC WILL RESULT IN A CRASH AND A FORCED REINSTALL OF BF1942!!***


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PostPosted: Sat Jul 07, 2007 6:24 pm 
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Okay, I tried something else. I opened berlin in BC, copied to new level, named it, then deleted all the objects and spawners in my new level like I did the first time I made it. I then saved it and closed BC. I extracted the RFA, and replaced static objects with my old one (which at least would save a LOT of work), as well as the heightmap and a couple other files. Packed it up, tried to run it but it was a no-go. I'm going to try again later with just static objects and the heightmap only. We'll see. If anyone has any ideas, please feel free, lol.


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