Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jun 06, 2005 11:58 pm 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
LMAO

I never said anything about a B17. I just posted an example of what to
change, where.

Oh, and BTW, I am interested in the game portion of it all.
I like the arcade styling a bit more so if they fly "Stuntly" then "It's Good".


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PostPosted: Thu Jun 09, 2005 1:43 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
2 ways to change ammo

For the bomb i used this, cause the dummy only shows clientside, and the fighterbomb is used in both Spitfire and BF109.

ObjectTemplate.Active Fighterbomb
ObjectTemplate.material 701
ObjectTemplate.material2 702
ObjectTemplate.radius 30 <-- Adjust to ur liking

rem Spitfire Weapons
ObjectTemplate.Active SpitfireGuns
ObjectTemplate.projectileTemplate 25mmChaingunProjectile

rem BF109 Weapons
ObjectTemplate.Active Bf109Projectile
ObjectTemplate.material 674
ObjectTemplate.material2 673
ObjectTemplate.damageType 1
ObjectTemplate.radius 2.5

Either replace the projectile, or adjust its material :)


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