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Battlefield Modding Tutorials BFMODS • View topic - battle of 73 easting

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu May 19, 2005 9:41 pm 
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PostPosted: Thu May 19, 2005 10:09 pm 
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 Post subject: Re: battle of 73 easting
PostPosted: Thu May 19, 2005 11:02 pm 
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PostPosted: Thu May 19, 2005 11:59 pm 
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PostPosted: Sun May 29, 2005 8:47 am 
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Joined: Sun May 08, 2005 12:00 am
Posts: 68
Location: Germany
Hi!

I'm finding Easting to be a strange map as far as the Object Spawns and Templates go. It Started when i wanted a SU-25 at the opposition Base and i started with this

rem -----------------------------------------
rem --- artylongspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner artylongspawner
ObjectTemplate.setObjectTemplate 0 a10_c
ObjectTemplate.setObjectTemplate 1 m-1974
ObjectTemplate.setObjectTemplate 2 m-109
ObjectTemplate.setObjectTemplate 3 SU-25
ObjectTemplate.MinSpawnDelay 30
ObjectTemplate.MaxSpawnDelay 40
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1[/color]

rem -----------------------------------------
rem --- artilleryspawner ---
rem -----------------------------------------
Object.create artylongspawner
Object.absolutePosition 879.09/26.29/934.75
Object.rotation -180.00/0.00/0.00
Object.setOSId 3
Object.setTeam 3


But in the opposition base an m-1974 was still there! so then i did this

rem -----------------------------------------
rem --- artylongspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner artylongspawner
ObjectTemplate.setObjectTemplate 0 a10_c
ObjectTemplate.setObjectTemplate 1 SU-25
ObjectTemplate.setObjectTemplate 2 m-109
ObjectTemplate.setObjectTemplate 3 m-1974
ObjectTemplate.MinSpawnDelay 30
ObjectTemplate.MaxSpawnDelay 40
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

rem -----------------------------------------
rem --- artilleryspawner ---
rem -----------------------------------------
Object.create artylongspawner
Object.absolutePosition 879.09/26.29/934.75
Object.rotation -180.00/0.00/0.00
Object.setOSId 1
Object.setTeam 1

Yes it worked the Frogfoot was there but, in the first base northeast from the allies base were also three SU-25's. but heres the OS for them

rem -----------------------------------------
rem --- artilleryspawner ---
rem -----------------------------------------
Object.create artilleryspawner
Object.absolutePosition 793.00/25.20/915.00
Object.rotation 180.00/0.00/0.00
Object.setOSId 1
Object.setTeam 1


This is one from three, and here is the OSTemplate

rem -----------------------------------------
rem --- artilleryspawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner artilleryspawner
ObjectTemplate.setObjectTemplate 1 m-1974
ObjectTemplate.setObjectTemplate 2 m-109
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 10
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

in other wordes the Templates have two diffwerent names,but Spawn exactly the same things, is this normal, or do i see this completely wrong?
and somethinmg else.

rem -----------------------------------------
rem --- ee9Spawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner ee9Spawner
ObjectTemplate.setObjectTemplate 1 ee9
ObjectTemplate.setObjectTemplate 2 ee9
ObjectTemplate.MinSpawnDelay 20
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 1

This is also there but in the OS there aren't any ee9, so i just used it for ZPU's. Can i maybe Change the name of either the artylongspawner,or the artilleryspawner to another name? because they spawn the same?


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 Post subject:
PostPosted: Sun May 29, 2005 9:09 am 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
I think it has to do with Object.setOSId
Even if u set the team to 0,2 or 3 it will still spawn team 1 if it is in an axis base.
You can either try and work it so that the right vehicles appear, by setting those vehicles to team 1 and 2 -
that could be hard work tho, as getting one base right would mess up another base -
or just delete the Object.setOSId line if u want it to spawn that vehicle only.

Renaming ost's is dodgy, best to not bother.


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 Post subject:
PostPosted: Sun May 29, 2005 9:32 am 
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Joined: Sun May 08, 2005 12:00 am
Posts: 68
Location: Germany
That is why i changed the su to team 1, and that's when i noticed the two OS Templates spawn the same, the su is in the oppo base,but there are also three at the open base because the artillery spawn Template spawned the team 1 also as su!


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PostPosted: Sun May 29, 2005 9:42 am 
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Posts: 986
Location: 1.80m above the ground
If you wsnt to spawn the su-25 you can either use up one of the spawners that spawn the same thing, that way you can still use the SetOSID command since you dont have to use a team 3 or 0. If you dont want ot sacrifice a spawntemplate you cannot use the setOSId command since youll be using an team 3 or likes. I think SetOSId always overwrites the team # command. I thinkm in your case the first option is beter since the DC team used two spawntemplates for the exact same thing.

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