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Nitrous To Vehicles Questions https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=316 |
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Author: | Mugzy [ Wed Oct 06, 2004 5:50 pm ] |
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I am also having a problem getting this to work. I BFV, I made an exploding Vespa and now I want to add a a booster to it. I have tried adding the code below, but now when the Vespa spawns, my client disconnects from the dedicated server I use for testing. Its not a CTD, I get the message that I was disconnected. Any ideas? ObjectTemplate.Active VespaComplex ObjectTemplate.addTemplate MiG21_Engine ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRoatation 0/0/0 ObjectTemplate.Active MiG21_Engine ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setInputToRoll c_PIAltFire ObjectTemplate.setEngineType c_ETPlane ObjectTemplate.setMaxSpeed 0/0/100000 ObjectTemplate.setAcceleration 0/0/100000 ObjectTemplate.setTorque 50.0 ObjectTemplate.setDifferential 30.0 |
Author: | Elxx [ Wed Oct 06, 2004 6:09 pm ] |
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Alright, I got my nitrous working and everything in DC. It's great. However...in DCX, you're able to see the flames shooting out of the back of your car. Is it possible to do that in DC also via a server-side mod? |
Author: | swargin [ Wed Oct 06, 2004 7:29 pm ] |
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i had a boost problem when i added the lines to my dpv,as soon as it started it flew off into the air |
Author: | oldphart [ Wed Oct 06, 2004 9:11 pm ] |
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Author: | Trev [ Thu Oct 07, 2004 1:41 am ] |
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Author: | Bullit [ Mon Oct 11, 2004 2:22 pm ] |
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Rainman, you said you had the nitro buggy up on some of your maps, would you post your code por favor? |
Author: | JBD [ Mon Oct 11, 2004 5:43 pm ] |
Post subject: | Nitrus to the Canadian Lynx Jeep-BF1942 |
Ok I read that guide, and I looked through objects.rfa and I found that the Lynx complex thing is LynxComplex...I read the guide, and it kept jumping back and forth to different things, all I want to do is add nitrus to the lynx (canadian jeep - Liberation of Caen). What would I type in the ObjectSpawnTemplates.rfa file in my map folder??? |
Author: | tanfhltu [ Mon Oct 11, 2004 5:59 pm ] |
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