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Battlefield Modding Tutorials BFMODS • View topic - Nitrous To Vehicles Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject:
PostPosted: Wed Sep 22, 2004 10:58 pm 
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Joined: Sun Sep 05, 2004 12:00 am
Posts: 67
ObjectTemplate.Active SU-25_BombRack
ObjectTemplate.setInputFire c_PIMouseLook


i reassigned the bombs to a different key. the bombs will not drop at all when hitting mouselook but the actual mouselook function is still there. and altfire doesnt drop bombs, just gives the desired effect of having the afterburner.

now, can i actually get rid of the icon for the bombs on the screen and can i readjust the speed of the rocket? ill prolly try a few of these in the meantime, but would be cool to know in advance :)

im hoping to apply all this to a Falcon with afterburners and no maingun.

[added later]

objectTemplate.heatAddWhenFire 0.06
objectTemplate.coolDownPerSec 0.5

this dont work either, tried to get it to have an overheat, dont want people flying around with afterburners on all the time, if you know what i mean.


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PostPosted: Wed Sep 22, 2004 11:39 pm 
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Posts: 1090
i dont think yer going to be able to get anything to display on the HUD, as all of that is controlled by teh client in one way or another. so you gotta be carefull... something might work, but you wont see an indication of it.

that's too bad about the inputfire not working... so when you cahnge that, it basically breaks the weapon? as in, now when u right click the weapon doesn't work, and it also doesn't work with the button u set it to? if that's the case, that could be usefull.........

and yes, u should be able to adjust the speed of the rocket.

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PostPosted: Thu Sep 23, 2004 12:07 am 
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Posts: 67
yah, it basically breaks the bomb dropping all the way, leaving you to use the altfire for the nitrous (or whatever you have planned lol).

hmm, everytime i try to adjust the speed, the afterburner doesnt work at all, am i doing something wrong here, nm i got it.


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PostPosted: Thu Sep 23, 2004 12:30 am 
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Posts: 1090

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PostPosted: Thu Sep 23, 2004 1:02 am 
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PostPosted: Thu Sep 23, 2004 1:55 am 
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Posts: 67
double postage time w00t!

ive got the F16 running with the afterburner now, i just need to test it online against the mirage so i can see where i am at for the speed.

this is what i have so far:

rem **************************
rem *** F16 W/ AfterBurner ***
rem **************************

ObjectTemplate.Active F16Complex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/250
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setTorque 15

ObjectTemplate.Active F16Guns
ObjectTemplate.setInputFire c_PIMouseLook

[added later]

i quit trying to mess with the katyusha wing and went and added a second rocket at the nose position of the plane pushing down. So when you are flying you get the thrust you want but you also dont turn as good when banking because the nose is being pushed down while using the afterburner. i didnt want to have people flying around with the afterburner on 24/7, so making some sort of penalty when using it was the only thing i could think of (seeing as overheat didnt work).


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PostPosted: Fri Sep 24, 2004 12:10 am 
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Joined: Sat Aug 28, 2004 12:00 am
Posts: 344
Location: Anaheim, CA

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 Post subject:
PostPosted: Fri Sep 24, 2004 2:15 am 
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Posts: 67
worked pretty much as you thought it would. heat worked, cooldown didnt.

have to tweak out the afterburner supply yet now with the overheat. thank you very much for that bit of insight, now i can get rid of that nosejet lol.

[added later]

well, i need to make the burner a bit faster, didnt quite keep up with the mirage going north to south border. was able to keep it in sight, but slowly lost pace.

even though i broke the maingun, the animation and sound still show up when playing on a dedicated server.


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