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Battlefield Modding Tutorials BFMODS • View topic - Changing the name on a Spawner

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Oct 13, 2008 6:25 am 
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PostPosted: Mon Oct 13, 2008 5:58 pm 
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PostPosted: Mon Oct 13, 2008 6:08 pm 
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:shock:
Time for that hamster to dig deep in code.

Doesn't static say everything?

Rule of thumb, everything with hitpoints is not a static object.

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PostPosted: Mon Oct 13, 2008 6:29 pm 
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That doesn't explain spawning visible child PCO without hitpoints :twisted:


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PostPosted: Mon Oct 13, 2008 6:35 pm 
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Does the cage object have hitpoints?

Does it spawn?

If the answers are no and then yes then the following statement
does not apply: Rule of thumb, everything with hitpoints is not a static object.

A wreck too has no hitpoints but can be static and spawnable (or not?).

Thanks Urglub for the fast answer but I guess it won't be enought to find out
what makes the real difference.

I'll take your advice though: The hamster will dig deep into the code.

BTW: My avatar is not a hamster but a weasel.

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PostPosted: Mon Oct 13, 2008 9:14 pm 
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PostPosted: Mon Oct 13, 2008 9:17 pm 
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hm hm what if "static object" + has physics?

ah wait theres no network code to the statics..


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PostPosted: Tue Oct 14, 2008 8:14 am 
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