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Battlefield Modding Tutorials BFMODS :: View topic - How can I create "environment" objects?
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

How can I create "environment" objects?
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2362
Page 5 of 7

Author:  Losnar [ Tue Jul 17, 2007 5:12 pm ]
Post subject:  Re: How can I create "environment" objects?

FYI, firing heat seekers at Rocket Engines will cause crash, so remove them from map.

Author:  Aussie Dan [ Fri Jul 20, 2007 6:45 am ]
Post subject:  Re: How can I create "environment" objects?

Ive seen depth charges dropped from spawners in the air. Ok, its not your perfect airstrike but it does a fairly decent job of giving you automatic, continual harrasment from the sky.

Author:  VOLTANO [ Mon Jul 23, 2007 3:26 am ]
Post subject:  Re: How can I create "environment" objects?

I like the idea of adding map "environment" attributes. 8-)

It gives a more dynamic battle feel to any map being played.

I have added some self flying jets to the map "DC No Fly Zone" with
a few sets of F-16, F-15, Mig-29 and Mirage jets that fly around the map
in delta formations in my BF1942/DC/DC_Final/DCX9 game server. ;-)
( to see a short movie of what they look like, click the link below )
http://www.youtube.com/watch?v=cod7Y8Aw7vE

***************************************
This is what's so good about this "serversidemodding" website/forum,
all these good ideas on what would make gaming more fun and presenting questions
on how can we make these ideas work on game servers on a server sided modification.

I say thanks to all of you that contribute these good ideas and more thanks to
those of you that take the time to offer your help and advice to get them working. ;-)

This is a community of people that like playing this online game and helping each
other to make it even more fun. 8-)

It's NOT about who is the best modder or who has the best server, it is NOT a
compitition here and it is NOT a place to put people down because of their tastes
in colors, modding preferances or lack of modding experience.

It's because of this website that many people ( including myself ) have learned
and shared a great deal of modding techniques and information that has educated
them to make mods for playing this game so much more fun and contributing a large variation of gameplay.
Keep up the good work gentlemen. 8-)
****************************************

Author:  deathdude01 [ Tue Jul 24, 2007 2:38 am ]
Post subject:  Re: How can I create "environment" objects?


Author:  Bigboom [ Tue Jul 24, 2007 8:57 am ]
Post subject:  Re: How can I create "environment" objects?


Author:  deathdude01 [ Tue Jul 24, 2007 4:21 pm ]
Post subject:  Re: How can I create "environment" objects?


Author:  Aussie Dan [ Sun Aug 05, 2007 7:42 am ]
Post subject:  Re: How can I create "environment" objects?

I think i may have something for auto-bombardment etc. I have made the binoculars fire heavy bomber bombs. I adjusted the fire position to be a higher up, and further away. Im testing it right now, and if it works ill post the code. It will make a better job of artillery barrages than the remote cameras. Imagine Omaha if i got the bots to use it properly. Im not sure if it can be done server side though.

EDIT

Guys Im stuck. The bombs drop, but directly on to you. I cant seem to get them to drop further away. can anyone help me?

Author:  Zaitsef [ Sun Aug 05, 2007 1:28 pm ]
Post subject:  Re: How can I create "environment" objects?

ObjectTemplate.projectilePosition

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