Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sun Jun 16, 2024 3:14 am

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject: Re: spawntimes
PostPosted: Tue Jun 16, 2009 1:29 pm 
Offline

Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
a good game about 1 1/2 hours, 400 tickets per side :)

haven´t got around to test the spawntimes thingy anymore, the idea was to let an B17 spawn once every half an hour, i think it had been to much to have it in the map all the time. (Coral Sea)


Top
 Profile Send private message E-mail  
 
 Post subject: Re: spawntimes
PostPosted: Tue Jun 16, 2009 6:45 pm 
Offline

Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
Im finding as I mod my co-op maps the the tickets also have to be changed
The rounds can end fast if one side dominates in flags held.
I guess a timed game with max points winner would be TDM?

_________________
Image
Its all about gaming and having fun
f the hackers and whiners
Its for fun already
Pull up a chair and have 1 on me


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group