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Deadly Medpack & Wrench..? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4641 |
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Author: | rossdagley [ Wed Jul 29, 2009 12:53 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
Author: | freddy [ Wed Jul 29, 2009 1:14 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
i have code snippets lying around every corner on my computer and was a while i tried this lol. but yeah it should work with that code, however i have only used this in bf42 and with higher values than normal. so there may be a possibility it doesnt work in DC. also i´m not sure the game accepts a zero value but then it should work with a real small 0.001 figure. test it and hopefully it does the trick. edit: yes in OST.con would be fine |
Author: | [TKO]Twist [ Wed Jul 29, 2009 1:49 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
Killing wrench : ObjectTemplate.repairDistance 0.05 objectTemplate.repairFactor -0.25 |
Author: | Sheppard [ Wed Jul 29, 2009 3:35 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
But the killing wrench only works if the vehicle is not at full health. I've tried it before and all you have to do is hit it with something that won't damage it greatly (i.e. a pistol or rifle bullet) and then use the wrench it will work. |
Author: | Losnar [ Wed Jul 29, 2009 3:52 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
Why not just give it a regular projectile that will damage both vehicles and soldiers. That way you will actually get a wrench kill instead of a no more. |
Author: | rossdagley [ Wed Jul 29, 2009 4:41 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
Author: | Losnar [ Wed Jul 29, 2009 6:48 pm ] |
Post subject: | Re: Deadly Medpack & Wrench..? |
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