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Spawn time & changing vehicles on carriers.
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4199
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Author:  Malestrom [ Thu Jul 09, 2009 3:06 am ]
Post subject:  Re: Spawn time & changing vehicles on carriers.

as I said it was late lol!!
Thanks man!! :lol:

Author:  Malestrom [ Fri Jul 10, 2009 1:39 am ]
Post subject:  Re: Spawn time & changing vehicles on carriers.

Ok...
I added planes to the carrier and island spawns and changed thier spawn times.
Ive done lots of this no problem on several maps
This one 'Iwo' however is crashing to desktop when I try to join it.

This for land (All in OST)

ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 zero
ObjectTemplate.setObjectTemplate 2 corsair
ObjectTemplate.setObjectTemplate 3 spitfire
ObjectTemplate.setObjectTemplate 4 mustang
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.spawnOffset 0/0.25/0
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 4


ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 1 aichival
ObjectTemplate.setObjectTemplate 2 sbd
ObjectTemplate.setObjectTemplate 3 ilyushin
ObjectTemplate.setObjectTemplate 4 stuka
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.spawnOffset 0/0.25/0
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 4


Then
==========================================

This is the code for OS
Each worked in trial as single player
but crashed in Multi

=============================

rem *** ***
rem *** Zero ***
Object.create FighterSpawner
Object.absolutePosition 1020.53/79.3618/911.001
Object.rotation -8.633/-10.4445/1.52588e-005
Object.setTeam 1
rem
rem *** ***
rem *** Ilyushin ***
Object.create DiveBomberSpawner
Object.absolutePosition 1001.72/79.0/925.255
Object.rotation -4.45453/-10.7547/-0.548233
Object.setTeam 3
rem
rem *** ***

======================================
This for carrier
======================================

rem *** ====> Add Spitfire & Mustang <==== ***
rem *** EnterpriseCorsairSpawner ***
ObjectTemplate.Active Enterprise_corsairSpawner
ObjectTemplate.setObjectTemplate 1 corsair
ObjectTemplate.setObjectTemplate 2 corsair
ObjectTemplate.setObjectTemplate 3 spitfire
ObjectTemplate.setObjectTemplate 4 mustang
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.spawnOffset 0/0.25/0
ObjectTemplate.holdObject 1
ObjectTemplate.team 4
ObjectTemplate.MaxNrOfObjectSpawned 4
rem
rem *** ====> Add Yak9 & Ilyushin <==== ***
rem *** EnterpriseSbdSpawner ***
ObjectTemplate.Active Enterprise_sbdSpawner
ObjectTemplate.setObjectTemplate 1 Sbd
ObjectTemplate.setObjectTemplate 2 Sbd
ObjectTemplate.setObjectTemplate 3 yak9
ObjectTemplate.setObjectTemplate 4 Ilyushin
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.spawnOffset 0/0.15/0
ObjectTemplate.holdObject 1
ObjectTemplate.MaxNrOfObjectSpawned 4
ObjectTemplate.team 1
rem
rem *** ***


==========================================


all works in single player
I dont see anything that would make it crash when trying to join from my other pc.
Of course im not the king of this shi* yet lol!
8-)

Author:  Malestrom [ Fri Jul 10, 2009 5:42 am ]
Post subject:  Re: Spawn time & changing vehicles on carriers.

I fixed it :lol:
I used the original code and slightly changed it.
I can now add any plane to the field or carrier
Spawn times 5 to 15 seconds
Max planes per type = 4

20 planes on Iwo Jima... Holy schnoikies!
Its nuking futz!!

Author:  Malestrom [ Fri Jul 10, 2009 10:24 pm ]
Post subject:  Re: Spawn time & changing vehicles on carriers.

Thanks oh great iced one 8-)

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