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Spawn time & changing vehicles on carriers. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4199 |
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Author: | Malestrom [ Thu Jul 09, 2009 3:06 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
as I said it was late lol!! Thanks man!! |
Author: | Malestrom [ Fri Jul 10, 2009 1:39 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Ok... I added planes to the carrier and island spawns and changed thier spawn times. Ive done lots of this no problem on several maps This one 'Iwo' however is crashing to desktop when I try to join it. This for land (All in OST) ObjectTemplate.create ObjectSpawner FighterSpawner ObjectTemplate.setObjectTemplate 1 zero ObjectTemplate.setObjectTemplate 2 corsair ObjectTemplate.setObjectTemplate 3 spitfire ObjectTemplate.setObjectTemplate 4 mustang ObjectTemplate.minSpawnDelay 5 ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.spawnOffset 0/0.25/0 ObjectTemplate.holdObject 1 ObjectTemplate.MaxNrOfObjectSpawned 4 ObjectTemplate.create ObjectSpawner DiveBomberSpawner ObjectTemplate.setObjectTemplate 1 aichival ObjectTemplate.setObjectTemplate 2 sbd ObjectTemplate.setObjectTemplate 3 ilyushin ObjectTemplate.setObjectTemplate 4 stuka ObjectTemplate.minSpawnDelay 5 ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.spawnOffset 0/0.25/0 ObjectTemplate.holdObject 1 ObjectTemplate.MaxNrOfObjectSpawned 4 Then ========================================== This is the code for OS Each worked in trial as single player but crashed in Multi ============================= rem *** *** rem *** Zero *** Object.create FighterSpawner Object.absolutePosition 1020.53/79.3618/911.001 Object.rotation -8.633/-10.4445/1.52588e-005 Object.setTeam 1 rem rem *** *** rem *** Ilyushin *** Object.create DiveBomberSpawner Object.absolutePosition 1001.72/79.0/925.255 Object.rotation -4.45453/-10.7547/-0.548233 Object.setTeam 3 rem rem *** *** ====================================== This for carrier ====================================== rem *** ====> Add Spitfire & Mustang <==== *** rem *** EnterpriseCorsairSpawner *** ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 1 corsair ObjectTemplate.setObjectTemplate 2 corsair ObjectTemplate.setObjectTemplate 3 spitfire ObjectTemplate.setObjectTemplate 4 mustang ObjectTemplate.minSpawnDelay 5 ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.spawnOffset 0/0.25/0 ObjectTemplate.holdObject 1 ObjectTemplate.team 4 ObjectTemplate.MaxNrOfObjectSpawned 4 rem rem *** ====> Add Yak9 & Ilyushin <==== *** rem *** EnterpriseSbdSpawner *** ObjectTemplate.Active Enterprise_sbdSpawner ObjectTemplate.setObjectTemplate 1 Sbd ObjectTemplate.setObjectTemplate 2 Sbd ObjectTemplate.setObjectTemplate 3 yak9 ObjectTemplate.setObjectTemplate 4 Ilyushin ObjectTemplate.minSpawnDelay 5 ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.spawnOffset 0/0.15/0 ObjectTemplate.holdObject 1 ObjectTemplate.MaxNrOfObjectSpawned 4 ObjectTemplate.team 1 rem rem *** *** ========================================== all works in single player I dont see anything that would make it crash when trying to join from my other pc. Of course im not the king of this shi* yet lol! |
Author: | Malestrom [ Fri Jul 10, 2009 5:42 am ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
I fixed it I used the original code and slightly changed it. I can now add any plane to the field or carrier Spawn times 5 to 15 seconds Max planes per type = 4 20 planes on Iwo Jima... Holy schnoikies! Its nuking futz!! |
Author: | Malestrom [ Fri Jul 10, 2009 10:24 pm ] |
Post subject: | Re: Spawn time & changing vehicles on carriers. |
Thanks oh great iced one |
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