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Battlefield Modding Tutorials BFMODS • View topic - Modeling people?! Could use your help!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 32 posts ]  Go to page Previous  1, 2, 3, 4
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PostPosted: Tue Feb 26, 2008 2:05 am 
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Cool, understandable. :razz: thanks again. (oh, and you have PMs)


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PostPosted: Tue Feb 26, 2008 1:27 pm 
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Would you be able to do that to a vehicle? Say a carrier, create a hole in the tower and have it lead to a room. I've been working on it,(not a carrier) and its going a bit slow. Im also kinda knew to the modeling business (just started sunday)


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PostPosted: Tue Feb 26, 2008 4:40 pm 
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any object mod is possible..

It's tricky to explain it all though.. importing.. and exporting is pretty simple.. although I guess there are many different techniques required for different results.. and texturing a 'new part' as opposed to just stretching the model about. I can have a look at it for you if you like and try and explain the process of what I do...

Which model? What exactly are you after?


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PostPosted: Tue Feb 26, 2008 5:14 pm 
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Well its for the pirate mod i am creating a gun deck for the ship. So far i have a box at an angle for stairs into the ship, a rectangle and a polygon at the front for the floor. Then i also want to cut holes in the side for gun holes. I need to figure out how to do the walls. Is there a way to have a face have a back and a front

What i have done so far.....(cross section)
Image

(woohoo 100th post)


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PostPosted: Tue Feb 26, 2008 6:46 pm 
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:/ I have looked at that pic for a few mins but I'm afraid I cant really get my bearings on it..

Got a few pics of that general area? (stand back a bit for one of the shots! heheh)

The reason why walls appear to have only one 'solid' side is to do with the normals of the faces. You can add a normal modifier and flip the normals over to get them to face the other way... if you find the normal modifier and play with it you will see what I mean). Basically for any walls you want solid on both sides you have to 'clone' the faces (that make the wall) and then 'flip the normals on the cloned version'. When you then attach the original wall and the flipped wall.. both sides are 'solid'. I say 'solid' in quotes because it is solid in appearance but as you get to use max more you will see that its all about normals and faces...

hmm.. this stuff is tricky to explain but if you get in there and try to find what im talking about it will start to make sense..

anyway.. post more pics.. maybe even photoshop on where you are trying to make holes, position stuff etc.. ;)


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PostPosted: Tue Feb 26, 2008 8:06 pm 
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Heres more pics
Image

Image
If i can get the hatch above each opening that would be great.


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PostPosted: Wed Feb 27, 2008 7:29 pm 
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Ok I get it now :)

If you can pm me the model i will make a simple version with some screenshots along the way to show how i did it.. i guess it may be useful for others too.


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PostPosted: Thu Feb 28, 2008 3:14 am 
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I need a to send a folder. Also when u finish it please dont post it as .rar ( ive ran out of program trials)


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