Zooka guy rocket is a glitch. All guys playing with helos in BFV knows this.
Zooka dies, but your client keep on showing it becouse your client have differant information from server.
Rocket that kill plane will not kill anything it hits after that.
Zooka is a client based effect. While a hit is a server controlled happening.
Prediction manure stuff. I so miss RQ (Real Quake)
Player is on to it, velocity, let it become a crazy value, 9999 or so. But now we have a new problem!

This will go through what it don't kill. When it hit it's gone.
1 shot 3 kills are probebly not possible without splash and only one bullit. This is not CS guys.
3 bullits on a row 1 meter apart?
Not help at all, soldiers fall down to slow.
All three bullits will hit first guy.
Remove TimeToLiveAfterDeath might help with the three bullits though. But what will you do if it's 4 guys.
This might be a one in a liftime shot for one BF player only, and we waste so much time coding it!
