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Battlefield Modding Tutorials BFMODS • View topic - Static objects

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 1:17 am 
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maybe i should be a supremeo hint hint cough cough wink wink :D


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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 8:31 am 
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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 11:29 am 
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When using teamonvehicle, any team not 1 or 2 is locked to all I believe.

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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 11:56 am 
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Yes, and teamonvehicle is a 1/0 option, it's boolean. It means "the team that this object is spawned for, is always occupying the vehicle". This means if you

ObjectTemplate.Create ObjectSpawner airplaneSpawner
ObjectTemplate.setObjectTemplate 2 Corsair
ObjectTemplate.setObjectTemplate 1 BF109
ObjectTemplate.teamOnVehicle 1

Then the Corsair will ALWAYS be locked to team 2, and the BF109 will ALWAYS be locked to team 1. Now, Team1 is what is normally Axis and Team2 is what is normally US/Brit/Rus. Why? I don't know.

But the property can not have a "2" or else it doesn't do anything, possibly it acts like having a one, I don't know. But you can not add a team3 to that spawner, unless the object is only for decoration.


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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 10:09 pm 
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 Post subject: Re: Static objects
PostPosted: Thu Oct 04, 2007 10:18 pm 
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yea i got the mod finished yo iced earth whats ure xfire ill add you and you can come check them out some time


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 Post subject: Re: Static objects
PostPosted: Fri Oct 05, 2007 12:57 pm 
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 Post subject: Re: Static objects
PostPosted: Fri Oct 05, 2007 1:03 pm 
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I didn't even know it was supposed to do that =/


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