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Battlefield Modding Tutorials BFMODS • View topic - Changing The Weapons Inside A Kit

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Jan 04, 2005 1:25 am 
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Joined: Wed Dec 22, 2004 12:00 am
Posts: 11
i tried again like this...
file name is Battle_of_the_Bulge_004.rfa. init.con was extracted from Battle_of_the_Bulge_003.rfa and just editted US class....it didn't work 8O

look at this init.con in xx_004.rfa..what's the problem??

rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Battle_of_the_Bulge\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
rem renderer.fogColorVec 0.348/0.383/0.41
renderer.fogColorVec 0.77/0.766/0.75
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.1
renderer.ambientColor .15/.15/.18
renderer.diffuseColor .3/.3/.3
renderer.specularColor .3/.3/.3
renderer.animatedMeshAmbientColor 0.25

shadow.shadowColor 0.4

textureManager.alternativePath Texture/Europe

Game.setViewDistance 200
Game.spawnPlayers 1
rem renderer.fogstart -100
rem renderer.fogend 500


rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic
game.setKit 1 4 German_Engineer

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setKit 2 4 USMarine_Engineer
game.setActiveCombatArea 0 0 1280 1280

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.7/0.7/0.7
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.65/0.6/0.57
water.waterAlphaDepth 0
water.watershallowAlpha 1
water.deepColor 0.3

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 645.4/75.233/797.545
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 645.4/75.233/797.545
game.setLevelCheck 2718498733


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PostPosted: Tue Jan 04, 2005 1:48 am 
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PostPosted: Tue Jan 04, 2005 10:13 am 
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