Me neither, but that is because I always want to add something "original", which you can't do that well with editors...
Recently I even found a way how to increase ground texture resolution (->texture mapping res.) and heightmap resolution. Basically this is very easy, but the problem is the smallest mistake or improper size increase can produce VERY glitchy map behaviour...and only multiplicators work, so 2x, 4x, 1/2x . Everything else makes BF crazy...But if done properly it can make BF look a whole lot better
. Of course it also can cause practical problems as most vehicles are optimised for the standard low res heightmap and can have problems when there are more refined edges to pass (caused by the 4 wheel physics of all vehicles...)
Encountered this when I mapped a "big" map, then during multiple test runs found out the map is way too big for low-medium player numbers and had somewhat FH map scale...
So i wanted to scale everything down without having to remap or recombine all texture files...well, some fiddling in the .con and many many trial&errors later et voìla
, mapsize in half, texture&heightmap still apply, so they have effective 2x higher resolution.