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Gravity lift? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=4645 |
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Author: | Zoolander [ Wed Jan 28, 2009 9:04 am ] |
Post subject: | Re: Gravity lift? |
Make yourself a jump pad and save a lot of hassle. viewtopic.php?f=4&t=3358 Personally I use a crate in SW demo with an upside down AT25 as the marker. People think it's a fan. |
Author: | Sheppard [ Wed Jan 28, 2009 10:58 am ] |
Post subject: | Re: Gravity lift? |
Author: | fo0k [ Wed Jan 28, 2009 1:49 pm ] |
Post subject: | Re: Gravity lift? |
Author: | Archimonde0_0 [ Wed Jan 28, 2009 2:57 pm ] |
Post subject: | Re: Gravity lift? |
that works too |
Author: | [TKO]Twist [ Wed Jan 28, 2009 2:58 pm ] |
Post subject: | Re: Gravity lift? |
viewtopic.php?f=4&t=3358 |
Author: | mrhowdoimod [ Wed Jan 28, 2009 3:05 pm ] |
Post subject: | Re: Gravity lift? |
thanks you guys lol I had seen the jump pad post last night when I was on my ipod but I didn't feel like replying. I had remembered hearing about it and I searched and found it then I get on here this morning and like 6 of you guys al replied with the exact thing I found. thanks. I'm not bad at making static objects in gmax and there are going to be alot of them for my ma anyways. how could I make a jump pad? or should I just make the painting invisible and make an object that looks like a gravity lift around it? does it have to do with the fact that the guy is jumping on to the wrong side of a plane? as in a flat one-sided surface not a vehicle plane. it also has to have more scale on the z axis right? |
Author: | MR PINK BALLS [ Wed Jan 28, 2009 9:48 pm ] |
Post subject: | Re: Gravity lift? |
Maybe you can take a note or two from the forklift in dc final it has the forks go up and down smoothly see if you can alter some code from it because What I see happeing is when you get this thing movinf its gunna start bouncing and fly out of its tracks |
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