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Battlefield Modding Tutorials BFMODS • View topic - Custom skins in a map patch?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 19 posts ]  Go to page Previous  1, 2, 3
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PostPosted: Sat Jun 07, 2008 5:07 pm 
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Joined: Thu Apr 24, 2008 3:16 am
Posts: 126
Okay.... sorry for triple-post.


I got it to work, I think. I used CustomTexture and test and put the .dds in there and edited the Init.con and it showed up in-game, so.. cool. =)

Thanks for the help guys.


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PostPosted: Sun Jun 08, 2008 6:15 am 
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Joined: Sat Jun 07, 2008 10:34 pm
Posts: 1
What does your line in init.con look like? I tried doing this and nothing works yet.


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PostPosted: Mon Jun 09, 2008 4:07 pm 
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Joined: Thu Apr 24, 2008 3:16 am
Posts: 126
textureManager.alternativePath texture\test

This I put at the very bottom of my map's Init.con file.

For this to work you have to put a folder called texture in your map, and in that you need to put a folder called test, and in that you put the textures.

It was pretty hard to figure out but it's relatively simple now. Just make sure that your Init.con is correct, and that you have the folders I mentioned. Let me know if you got it. =)


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