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Battlefield Modding Tutorials BFMODS • View topic - Modifying Parachutes

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Modifying Parachutes
PostPosted: Sat Jun 02, 2007 6:19 pm 
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well i tried to make the HoHaSupplyDepot disable the shute, but maybe its easier the other way around? like disable the shute from start (doable) and then let the HoHaSupplyDepot make it work again.


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 Post subject: Re: Modifying Parachutes
PostPosted: Sun Jun 03, 2007 1:35 pm 
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 Post subject: Re: Modifying Parachutes
PostPosted: Sun Jun 03, 2007 5:40 pm 
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 Post subject: Re: Modifying Parachutes
PostPosted: Sun Jun 03, 2007 6:54 pm 
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Last edited by freddy on Sun Jun 03, 2007 8:47 pm, edited 1 time in total.

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 Post subject: Re: Modifying Parachutes
PostPosted: Sun Jun 03, 2007 7:32 pm 
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Para kit is not hard to build.
Just spawn a kit from a differant army and disable org chute with code from tut.

Chut free Zone is easy ;-)
Deathbubble that don't reach ground and only kill people.

Anything else while we're at it. :twisted:

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 Post subject: Re: Modifying Parachutes
PostPosted: Sun Jun 03, 2007 8:50 pm 
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lol :D
well actually i wonder if theres any chance to build deathbubbles that only affects a certain class, lets say jap_medic?


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 Post subject: Re: Modifying Parachutes
PostPosted: Mon Jun 04, 2007 5:15 pm 
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team1 and team2 you can kill.
Is spectator team0 or team3?
If they are you could probebly kill a spectator somehow. :twisted:

Haven't tryed to ad a kit as a vehicle in a deathbubble...
Try and see if it works.

In that case I will ad snipers and make a big deathbubble. :twisted: :twisted: :twisted:

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 Post subject: Re: Modifying Parachutes
PostPosted: Mon Jun 04, 2007 8:02 pm 
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