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Battlefield Modding Tutorials BFMODS • View topic - wehicles "repair" bubble

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: wehicles "repair" bubble
PostPosted: Sat May 09, 2009 10:45 pm 
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Posts: 1253
anyone thats know how the game selects certain vehicles to be repaired first while your standing in repair range of two different vehicles?

example, standing on a carrier with both a plane and the carrier damaged, if your in "repair" range of the plane it will always be repaired first and carrier after that.

i have found out some things bout this, if i make the entrance area bigger on the planes the repair range for that plane also gets bigger.

i have boosted the reammo area from the supply depots on the carriers and now i can repair the carrier from a PT boat quite a bit out on the sea.

this seems all related, the problem i have is that i would want to be able to keep the bigger entry area for the planes for easier pickups on stranded team mates, the downthing is its harder to repair the carriers as you have to run well out of range from the planes as theyre almost always damaged.

i have repair supplys for the planes coupled to the carriers so they repairs when take off so thats no problem.


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PostPosted: Fri May 22, 2009 10:45 am 
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PostPosted: Sat May 23, 2009 12:27 pm 
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thanks. i´m trying to find out why some vehicles being repaired before others if you stand close to both.


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PostPosted: Sat May 23, 2009 1:30 pm 
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I think it's logical if it's the vehicle that has got the most damage relative to their own health?

But how can we test this?


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PostPosted: Sat May 23, 2009 2:16 pm 
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well it could need some testing to find out the repair hierarchy on different vehicles, i know planes always getting repaired before carriers no matter what damage stats.

repairing is decisive in a coral sea 24/7 map and normally not a problem, just that if i turn up the passenger entry radius on the plane like i want to, i have to move away even more to be outside the planes repair radius to. and thats not good.


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PostPosted: Sat May 23, 2009 3:03 pm 
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Have you tried adding a tank's entrypoint instead of airplanes?


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PostPosted: Sat May 23, 2009 4:06 pm 
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no i havent, thats a good idea!


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PostPosted: Sat May 23, 2009 5:17 pm 
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Which way to the nuclear wessels? :lol:

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