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Battlefield Modding Tutorials BFMODS • View topic - Planes While Critical Damage slow down plane and fall

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Wed Jun 18, 2025 10:18 pm

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PostPosted: Tue Oct 16, 2007 11:13 pm 
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Posts: 372
Ok Im Trying To Make It So When A PLane Is At Critical Damage

It Will Slow Down( Cut Engine Power In HAlf)And Slowly Fall Now Here Comes The Hard Part

If A Soldier Manages To Get High Enough The Air (possibly a x/z/y detector) He Gets Full Engine Power Again


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PostPosted: Tue Oct 16, 2007 11:35 pm 
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PostPosted: Tue Oct 16, 2007 11:39 pm 
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ok sorry for capitalizing first letter in every word
im just use to it

well actually i have nothing to say it looks perfect

lol THANKS

alos look in my the how tos
i posted another really cod ssm mod !


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PostPosted: Wed Oct 17, 2007 12:38 am 
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PostPosted: Wed Oct 17, 2007 7:44 pm 
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so with the armor affect i got but cant figure out how to make it go to a new engine that has power cut in half

ObjectTemplate.AddArmorEffect 15 e_DefGunDamage 0/6/0

see im wondering create a new effect like EngineEffect And then somehow have the effect be a cut in half enigne


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PostPosted: Wed Oct 17, 2007 7:53 pm 
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I'd like a MiG made out of solid gold but it's just not in the cards.

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PostPosted: Wed Oct 17, 2007 8:19 pm 
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yeahh umm oookkk


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PostPosted: Sat Oct 20, 2007 2:16 pm 
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ok new code


ObjectTemplate.Active Corsair
ObjectTemplate.AddArmorEffect 15 e_Engine 0/1/0

ObjectTemplate.create EffectBundle e_Engine
ObjectTemplate.addtemplate CEngine


ObjectTemplate.create Engine CEngine
ObjectTemplate.setMinRotation -0.3/0/-3000
ObjectTemplate.setMaxRotation 0.3/0/5000
ObjectTemplate.setMaxSpeed 250/0/250
ObjectTemplate.setAcceleration 250/0/250
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setTorque 50.0
ObjectTemplate.setNoPropellerEffectAtSpeed 1000
ObjectTemplate.setDifferential 2.5


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