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Battlefield Modding Tutorials BFMODS • View topic - Is it possible to change Maps to a "NIGHT VERSION"

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu May 12, 2005 2:37 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
I looked up and down ... nobody else had the idea to make a nightversion of El_Alamein or other DCF maps ?
I wonder if its doable via SSM, or maybe someone knows how to do it via DCF Mod.

Sounds like an idea ? plz let me know :)

Greetings Zaitsev Jr.


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PostPosted: Thu May 12, 2005 2:42 pm 
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Joined: Wed Oct 27, 2004 12:00 am
Posts: 170
Location: USA
Well I'm sure you can do it, but not SSM. I believe the graphics aspect of the game is all controlled client side, so it would probably either not work at all, or cause crashes.


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PostPosted: Thu May 12, 2005 3:51 pm 
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Joined: Fri Sep 17, 2004 12:00 am
Posts: 986
Location: 1.80m above the ground
Just like RSE said, cant be done SSM. If you still want to do it as a clientside mod, you have to change the skybox and the sun settings. I think both things can be adjusted from the same skyandsun.con file. Just make the sun have lightningsettings of the moon (blue-ish/white), turn shadows off (well, not really necessary, but i would do it), and make a new skybox using some graphics program, or use the stuff from bashrahs night. Also, terrain texutures must be darkened.

I think a good search would have come up with this:
http://www.serversidemodding.com/module ... opic&t=405

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PostPosted: Thu May 12, 2005 6:00 pm 
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Joined: Mon Nov 15, 2004 12:00 am
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Location: Germany, US Depot
Allright, i got it to where the vehicles and all is dark, (Operation Bragg), but i cant seem to get the sky dark ... :(

I changed the init/terrain to that of Operation Bragg, looks cool already ...

But i still have bright blue sky and light Buildings + the sun to go with it:(


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