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Battlefield Modding Tutorials BFMODS • View topic - Changing control points

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Changing control points
PostPosted: Tue Apr 12, 2005 5:57 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 23
I am doing a DC Final Mod on Iwo Jima. I changed all the control points on the island at the start of the map to Team 0, so that they start off grey. Even though the flags start grey and you can not spawn at the flags, the Control points still appear to the OP team as if they can spawn at them.
How can I remove these ghost control points?

Just noticed I posted in the wrong thread. Could someone move this to the questions thread please.


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 Post subject:
PostPosted: Tue Apr 12, 2005 6:02 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
Yea it does the same thing for the crash site on Basrah's_Edge for the red
team. It is client side. The server knows better and won't allow the spawn.
Don't know if you can fix it.
My thinking on it is, no, you can't change it if the problem is comming
from the SpawnPointManager.con


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 Post subject:
PostPosted: Tue Apr 12, 2005 7:39 pm 
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Joined: Tue Oct 05, 2004 12:00 am
Posts: 312

_________________
Krackhouse.net DCF #2
69.9.163.33:14567


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 Post subject:
PostPosted: Tue Apr 12, 2005 11:08 pm 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 23
Ok I fixed it.

I added a copy of the spawnpointmanager.con from the BF levels folder Iwo_Jima.rfa to my DC Iwo_Jima_001 conquest RFA. Then I changed the setting in spawnPointManager.groupTeam 1 to 0 for all flags and no more ghost spawn points.

Thanks for your Help


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