Yea, I think I understand the hulk now.
I have used a bubble only once and it kills the offending player.
The vehicle remains but shows up in a location where the server "says" it
isn't. It is in another location.
example:
Players can get into the invisible one and drive around unseen by all
players that watched the hulk created. Newer players on the sceen, saw it
as normal.
I have no idea what to do about this other than try and restrict the hulks
within a serverside pen of objects.
The purpose of my bubble was to hinder players on El_Alamein who
thought it dandy to drive under the hangar floor in the red base.
As the bubble worked out, It will disconnect players unless they exit the
vehicle the instant they get the Connection interuption. I like the effect
and thus kept the bubble, and am going to add a fewfences inside the
front wall to prevent the tank from leaving through the front of the hangar.
This leaves the untrue hulk and the true hulk inside the death bubble till
the tank selfdestructs and respawns. The untrue hulk will continue to
show up even though it isn't there.
A VERY weird client-server conundrum. But, I likey alot.
Bad players get auto-booted. No admin required.