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Battlefield Modding Tutorials BFMODS • View topic - tlight_m1 object

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: tlight_m1 object
PostPosted: Sun Jul 12, 2009 3:23 pm 
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Posts: 170
What is it and what does it do? I try googling it but found nothing relevant.


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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 5:50 pm 
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Tracer geometry

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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 6:07 pm 
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Yup, csm it looks awesome if added to every shot. Tracers pwn!

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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 6:32 pm 
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yes like on my paintball map!


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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 6:34 pm 
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Hmmm...I never tried adding it to each shot, would the easiest thing to do be to make each projectile's geometry that?
Or make it have a tracer template set to fire a tracer each shot?

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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 6:39 pm 
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lol sheppard...

ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_UNIFORM/2/4/0

instead of that use this:

ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE 0/0/0

viola! tracers on every shot, no?

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 Post subject: Re: tlight_m1 object
PostPosted: Sun Jul 12, 2009 8:21 pm 
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Yes it does work it's just that I would think changing the geometry of the projectile to tlight_m1 and making it visible would work. Simpler than modifying every weapons obj.con

But it doesn't.

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