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Battlefield Modding Tutorials BFMODS • View topic - Modded Server Doesn't Work

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Jun 20, 2009 4:14 pm 
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Joined: Sat Jun 20, 2009 4:12 pm
Posts: 6
I've created my patch RFA for a modded version of Eagles Nest. It works when I host my own server. However, when I try and join it using a true testing environment, the game crashes in the middle of loading. Any idea what I could be doing wrong?


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PostPosted: Sat Jun 20, 2009 4:29 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Post the files or tell us what you changed. You may have modified something that doesn't work server-side.


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PostPosted: Sat Jun 20, 2009 6:00 pm 
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Joined: Sat Jun 20, 2009 4:12 pm
Posts: 6
These are the only things I've changed. I haven't added any custom objects or drastically changed the level in any way.

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PostPosted: Sat Jun 20, 2009 6:07 pm 
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Joined: Thu Oct 23, 2008 6:47 pm
Posts: 935
Location: Charleston S.C.
hell that's alot to change if your new. alright show us whats in your objectspawntemplates.con. alos I'm not sure about your additionalstatics.con did you "run" it in your init.con?

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PostPosted: Sat Jun 20, 2009 8:16 pm 
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Actually, I didn't edit everything in that list. Only ControlPoints and ObjectSpawns.

(The Parts in Green I Changed)

ControlPoints:

if v_arg1 == host

Object.create ALLIESBASE
Object.absolutePosition 825.159/32.1234/415.302
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
Object.create AXIS_bridge
Object.absolutePosition 635.784/27.0761/550.843
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
rem
Object.create AXIS_compound
Object.absolutePosition 405.112/51.2688/449.124
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
rem
Object.create AXIS_GoeringsHouse
Object.absolutePosition 262.383/67.9023/434.146
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
rem
Object.create AXIS_Tunnel
Object.absolutePosition 342.737/113.57/750.011
Object.rotation 0/0/1.52588e-005
rem
rem *** ***
rem
rem
Object.create AXIS_EaglesNest
Object.absolutePosition 182.288/153.797/623.262
Object.rotation 0/0/0
rem
rem *** ***
rem
rem

rem ----------------------------------------------------------------------------
endIf


ObjectSpawns:

rem ****************************************
rem **** ALLIESBase *****
rem ****************************************
Object.create APCSpawner
Object.absolutePosition 855.291/42.8231/426.996
Object.rotation -91.6965/1.28065/1.41444
Object.setOSId 4
rem Object.setTeam 1
rem
rem *** ***
rem
Object.create APCspawner
Object.absolutePosition 858.86/42.8205/350.979
Object.rotation 0/0.0861192/0.0523529
Object.setOSId 4
rem Object.setTeam 1
rem
rem *** ***
rem
Object.create APCSpawner
Object.absolutePosition 853.46/42.8205/350.979
Object.rotation 0/0.591238/-1.52588e-005
Object.setOSId 4
rem Object.setTeam 1
rem
rem *** ***
rem
Object.create scoutcarspawner
Object.absolutePosition 854.593/42.7664/433.016
Object.rotation -90/0/1.52588e-005
Object.setOSId 4
rem Object.setTeam 1
rem
rem *** ***
rem
Object.create scoutcarspawner
Object.absolutePosition 829.829/42.808/366.283
Object.rotation 0/0/1.52588e-005
Object.setOSId 4
rem Object.setTeam 1
rem
rem *** ***
rem
Object.create scoutcarspawner
Object.absolutePosition 868.467/42.806/357.261
Object.rotation 0/0/1.52588e-005
Object.setOSId 4
rem Object.setTeam 1




rem *************************************
rem **** AXISBASE *****
rem *************************************
Object.create APCSpawner
Object.absolutePosition 269.84/80.3704/426.998
Object.rotation 0/1.28065/1.41444
Object.setOSId 4
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create APCSpawner
Object.absolutePosition 293.194/71.5807/352.048
Object.rotation 0/0/0
Object.setOSId 4
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create APCSpawner
Object.absolutePosition 303.202/71.5807/352.049
Object.rotation 0/0/0
Object.setOSId 4
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create motorcyclespawner
Object.absolutePosition 645.242/38.2827/554.443
Object.rotation -90/0.0861192/0.0523529
Object.setOSId 2
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create motorcyclespawner
Object.absolutePosition 314.466/113.265/670.763
Object.rotation 90/0.0861192/0.0523529
Object.setOSId 5
rem Object.setTeam 2
rem
rem *** ***
rem
beginrem
Object.create lighttankspawner
Object.absolutePosition 242.832/143.522/629.143
Object.rotation -45/0/0
Object.setOSId 6
rem
rem *** ***
rem
endrem
Object.create mediumtankspawner
Object.absolutePosition 311.52/113.387/643.906
Object.rotation 90/0/0
Object.setOSId 5
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create APCspawner
Object.absolutePosition 311.52/113.387/648.906
Object.rotation 90/0/0
Object.setOSId 5
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create AntiTankGunSpawner
Object.absolutePosition 300.091/71.2299/417.692
Object.rotation 45/0/0
Object.setOSId 4
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 260.112/143.172/657.105
Object.rotation 90/0/1.52588e-005
Object.setOSId 6
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create scoutcarspawner
Object.absolutePosition 311.518/113.325/639.442
Object.rotation 90/0/0
Object.setOSId 5
rem Object.setTeam 2
rem
rem *** *** EAGLES NEST MOTORCYCLES
rem
Object.create motorcyclespawner
Object.absolutePosition 245.624/142.873/648.152
Object.rotation -90/0/1.52588e-005
Object.setOSId 6
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create motorcyclespawner
Object.absolutePosition 245.711/142.932/644.337
Object.rotation -90/0/1.52588e-005
Object.setOSId 6
rem Object.setTeam 2
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 204.947/146.111/656.874
Object.rotation 90/0/0
Object.setOSId 6
rem Object.setTeam 2
rem
rem *** ***
rem


Object.create TurbineSpawner
Object.absolutePosition 177.837/143.351/636.578
Object.rotation 179.856/-0.00221317/0.0279846
rem Object.setName Turbine01
Object.setTeam 1

Object.create VaultSpawner
Object.absolutePosition 184.49/143.386/607.326
Object.rotation 180/0/0
rem Object.setName Turbine02
Object.setTeam 1



rem ----------------------------------------------------------------------------

And AdditionalStaticObjects was already being run, it wasn't added by me.


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PostPosted: Sat Jun 20, 2009 8:24 pm 
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Joined: Sat May 10, 2008 3:00 am
Posts: 1877
If you made up the turbine and vault spawner thats why, you can't create new objectspawn names SSM. Just change existing ones to other existing ones.

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PostPosted: Sat Jun 20, 2009 8:25 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
yeah, but what did you change in OST.con? Added extra code?


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PostPosted: Sat Jun 20, 2009 8:59 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120


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