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Battlefield Modding Tutorials BFMODS • View topic - positions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: positions
PostPosted: Mon Feb 02, 2009 1:41 am 
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Joined: Fri Jan 23, 2009 12:31 am
Posts: 6
what numbers do you use for placing new weapons and objects...?


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 Post subject: Re: positions
PostPosted: Mon Feb 02, 2009 1:55 am 
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Location: Charleston S.C.
well if your talking about on a map... anywhere you want. just place thing in the map using bc1942. I hate it but it will work for new people. but if that's not what your talking about, dude... we need more information :roll:

Edit: after reading again I think this answers your question:
you place objects with this format I believe: objectTemplate.absoluteposition x/y/z

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 Post subject: Re: positions
PostPosted: Wed Feb 04, 2009 9:43 pm 
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sorry about that... what im talking about is ... when your in game and u type in the console... console.show stats 1 ... there are position numbers in there but when im in the rfa file to modd the map the numbers for positions are way different...there are a lot more numbers than the rfa shows.... and i thank you for your help i am kinda new to modding but there's something about it that is really addicting .... thanks for your help :D


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 Post subject: Re: positions
PostPosted: Wed Feb 04, 2009 9:46 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
The in-game one is more detailed. If you look closely, there are 3 numbers each with many digits of decimal places.

XXX.000000 ZZZ.000000 YYY.000000

Those go in the same order in your RFA file. Rounding to 3 decimal places usually is suitable.


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 Post subject: Re: positions
PostPosted: Thu Feb 05, 2009 4:51 pm 
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Posts: 6
ohhh...ok thanks for the help... :D


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 Post subject: Re: positions
PostPosted: Thu Feb 05, 2009 8:26 pm 
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I use 2 and it works fine.

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 Post subject: Re: positions
PostPosted: Thu Feb 05, 2009 11:51 pm 
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ive been reading about modding in your tutorials and i just wanna make sure i understand something.... so when i go to create a object to spawn in a map i can use any create spawn template name such as DPVspawner , even to spawn weapons ??
if im way off let me know... thanks


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 Post subject: Re: positions
PostPosted: Fri Feb 06, 2009 12:11 am 
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