Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jan 26, 2009 7:07 pm 
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That's hardcoded, a kit's timetolive after the soldier dies. It doesn't matter which one you try, neither will work. It's one of those unchangeable things.

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PostPosted: Fri Jan 30, 2009 11:11 am 
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That is ridiculously unacceptable. There must be a way to make the kit go away.


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PostPosted: Fri Jan 30, 2009 8:11 pm 
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Lol, sorry, you can't. Unless....*LIGHT BULB MOMENT*
A kit is a PCO right? So...
ObjectTemplate.Active yourkit
ObjectTemplate.destroyonexit 1

When the soldier leaves it (dies) it SHOULD go away.

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PostPosted: Fri Jan 30, 2009 10:30 pm 
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But I don't think the game considers it a vehicle. PCOs and maybe Soldiers themselves, but not kits. I will try this. but I ain't expecting much.

EDIT: Nope...No effect.

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PostPosted: Sat Jan 31, 2009 2:57 am 
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Well I knew it was a long shot but it's better than no ideas, which is what was happening....

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PostPosted: Sat Jan 31, 2009 10:55 am 
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Anyway of disabling the spawn itself when the soldier dies then? I can add a deathbubble to the kit so noone will be able to pick it up again.


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PostPosted: Sat Jan 31, 2009 12:25 pm 
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you could spawn a bomb when the soldier dies. But if that will make the kit blow up...


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PostPosted: Sat Jan 31, 2009 3:32 pm 
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I'm sure that explosives or any other projectile won't destroy kits.


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