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Battlefield Modding Tutorials BFMODS • View topic - How do you customize kits?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jan 19, 2009 10:44 pm 
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did you try putting it in the init.con in Berlin_003.rfa? that should work... well sorry It didn't :?

EDIT: here's why it wont work: your file Gerkit/Super/Objects.con needs to be Gerkit/Super_kit/objects.con. the same as your kit name. and remember to place it in the init.con of Berlin_003!

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PostPosted: Tue Jan 20, 2009 12:25 am 
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Ok, I made something happen now! It works, but for some reason it would not work unless I changed the original files in \Mods\bf1942. I didn't really want to do this, but I guess I didn't set up my mod correctly. Apparently it's still using the standard game files instead of the ones in it's own directory. I have all the files backed up so that's no problem but I wanted to keep this separate from the original 1942 (so I don't have to deal with 'data differs from server' problems).

Also, for some reason it assigned the weapons in my custom kit to number keys 2-6 instead of 1-5. The selection icons are also mismatched now, is there a way to rearrange those?


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PostPosted: Tue Jan 20, 2009 1:05 am 
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PostPosted: Wed Jan 21, 2009 1:45 am 
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ron... did it work?

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PostPosted: Wed Jan 21, 2009 2:41 am 
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PostPosted: Wed Jan 21, 2009 3:24 pm 
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PostPosted: Wed Jan 21, 2009 5:06 pm 
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PostPosted: Wed Jan 21, 2009 10:02 pm 
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no... stop being lazy! :roll: that's not the current question.... how does he rearrange the weapons in his kit... the kit works. just not the right order. :roll:

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