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Battlefield Modding Tutorials BFMODS • View topic - Laser Designator

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Laser Designator
PostPosted: Sun Dec 14, 2008 9:55 pm 
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Posts: 1
Hullo, i just joined up and I wanted to ask whether or not anyone has made a laser designator for DC or DC final? Or if this is even possible
Kind of like an arty call for planes.
Thanks.
-Arty


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 Post subject: Re: Laser Designator
PostPosted: Mon Dec 15, 2008 2:40 am 
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Posts: 103
I believe this is the closest anyone has come to doing that:



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 Post subject: Re: Laser Designator
PostPosted: Mon Dec 15, 2008 8:15 pm 
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 Post subject: Re: Laser Designator
PostPosted: Wed Dec 17, 2008 2:52 pm 
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Posts: 206
Location: UK / Sweden
This sounds more like a pair of bino's that shoots defgun projectiles..? :/



Perhaps having the binos fire an invisible 'designator' object at verrrrry high speed. (so it reaches the target spot immediatley.)

With clever use of the 'issticky' code you could get it to stop dead on the spot you were looking at through the bino's

the object launched would be a dynamic object as such and have a minimap icon which would show up on the map. The player requests arty and the aircraft pilot can see on the map where you have targetted for arty.

The locator would die under the impact of arty from the plane.

This sounds possible to me...

a more complicated/automated version of this... would be to somehow make the invisible 'designator' object always stand upright (perhaps with some plane/hover code). It could then spawn a few defgun projectiles miles up in the air directly above it which could rain down and destroy stuff.


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 Post subject: Re: Laser Designator
PostPosted: Wed Dec 17, 2008 5:34 pm 
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There is a minor bug with that bino code. When I tried it client side (as in did it in pure singleplayer), the game would crash if I fired it at the sky or horizen (so that the projectiles go on forever and crash the game). I think a timetolive or a gravity modifier should be attached to the projectile your firing and set it to a setting that ensures it lasts long enough to shoot anything on the map but not long enough to go past the edge of the world many times over and crash the game.

I think it will crash the server instead when done SSM'd. (when the player shoots at sky as mentioned above).

Also, be sure to add the "worksonsoldiers" setting if you want to be able to kill infantry with it!

Please note that this post applies to BF1942! I do not know how BFV handles projectiles going on forever past the map edge, so there could be other problems or lack of them.

Also note that if you use the "issticky" option, it will be unstable in BF1942 as it was unfinished in that engine.(will cause CTDs when certain situations occur) So I would not recommend using it in BF1942. However it works fine in BFV so if you are doing this in BFV, then go right ahead.

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 Post subject: Re: Laser Designator
PostPosted: Wed Dec 17, 2008 8:24 pm 
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Well, see...I use it as an SSM and yes it's buggy when used as a CSM without a timtolive on the projectiles. But SSM it works great as the projectiles are invisible. BTW- It's been on my server for months with absolutely NO problems, and is our most popular mod (among people who actually play, not noobs who turbo jeeps out into nowhere for fun)

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 Post subject: Re: Laser Designator
PostPosted: Thu Dec 18, 2008 12:57 am 
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this is a great idea yall, i used it in Bad Company on the 360 and it was sweet, good thread.... ;-)

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 Post subject: Re: Laser Designator
PostPosted: Thu Jan 08, 2009 8:59 am 
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Posts: 26
the sniper for battlefield 2 (xbox edition) has a laser designator, able to target any vechile in the game up to visual range, it has a 1x scope on it and a 1 time use (resupply your ammo resupplys the laser designator) and when used u have to hold it on the target for about 10 seconds to get the target locked on, (the farther away the target, the smaller ur lock on reticle where u have to keep the lazer within to achive lock on ) then a missle is fired from off the map, and flys in (u can vissually watch it fly in and impact the target) the whole lock on/ boom takes about 30-40 seconds (minus the 10 seconds it takes for the lockon to be achived) and while your being "locked on" u get a lock on warning, kind of altering you that some1 is trying to lock on to you, this would be a good time to try and break the lock somehow either by going behind a building, or moving faster then the person can track u, or doing w/e... (no smoke screens don't break the lock, but it does break visual, so if u launch smoke and then move the person can't see where u moved and so has a harder time tracking you with the laser while the smoke is up)
once lock is achived however the warning goes away (so your kinda left guessing if u avioded the lock on or if your going to die in another 30 seconds)
kind of exciting =] withs on planes, boats, and land vechiles... doesn't work on people or structures though, only vechiles...


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