Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Dec 17, 2008 3:48 am 
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Just make sure you increase their power evenly, then you'll be fine.

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PostPosted: Wed Dec 17, 2008 3:49 am 
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You all lose me at 'careful now'. :shock:


~Lev


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PostPosted: Wed Dec 17, 2008 4:15 am 
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lol. No worries, it's not as if your computer will explode if you over power a plane....

Don't worry...Be happy! :D

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PostPosted: Wed Dec 17, 2008 4:18 am 
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Lol, so I should just start with the torque and differential?


~Lev


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PostPosted: Wed Dec 17, 2008 4:26 am 
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Yes, that should be good start. Just come back here if you got any problem with the way the planes fly after you do it, but otherwise there shouldn't be much trouble.

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PostPosted: Wed Dec 17, 2008 6:59 am 
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Thanks, man.

I tried it first with '42 land vehicles.
Panzers are deadlier than ever, now that I'd adjusted their torque and diff to match the EE-9.
They're guaranteed to be a friggin' nightmare for even the T72 and M1A1! :twisted:

Anyway, on to the planes.
I'll let you know what develops.


~Lev


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PostPosted: Wed Dec 17, 2008 8:43 am 
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Okay, seems a success.
Although it's questionable whether or not the speeds rival the DC variants, but the ability to maintain max speed at high altitudes and in maneuvers (even a stall back drop into a suicide barrel roll) means these old boys are worthy of respect again.

Good times, good times.

Alright, on to the final situation...
The JUBBA from Battle of Britain...how can I place and modify them, considering they're custom objects?


On a side note: Picture, if you will, an air battle between a fleet of tuned up B17s Vs a fleet of tuned up JUBBAs. :lol:


~Lev


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PostPosted: Wed Dec 17, 2008 11:05 am 
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Well, first it's not JUBBA, its JU88A, just to let you know. It is map based, so it's not in the game's Objects.rfa. Consequently, it can only be used on vanilla BoB unless the creators of the mod (DC didn't i dont believe) moved it to the game's objects.rfa.

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