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Battlefield Modding Tutorials BFMODS • View topic - B17 questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: B17 questions
PostPosted: Sat Nov 29, 2008 2:09 pm 
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Posts: 1
would it be posible to replace the B17 bomber defence guns and replace them with def guns? Also what about AA guns?


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 Post subject: Re: B17 questions
PostPosted: Sat Nov 29, 2008 7:33 pm 
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Posts: 1877
I sort of did it with AA guns by making the .50 cals shoot AA_Allies_Projectile. Thats SSM, but actually replacing the turrets with a different PCO wouldn't be but I assume its possible.

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 Post subject: Re: B17 questions
PostPosted: Mon Dec 01, 2008 12:51 am 
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Posts: 128
Location: Netherlands / Holland
its possible on a custom map

just reacreate the B17 and remove all the stock guns and replace them with whatever u like :-)
make shure u use common weapons that have mobilephysics or otherwise they wont move with the unit

ive done this with the prince of wales (the big allied battleship) once
i then replaced all the aagun turrets with phalanx aagatlingguns :twisted: :evil:
no plane was able to hit me :P

if i find back my old code for it ill post it far ya as an example (if u would ever consider to create a custommap)

greetz RED

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 Post subject: Re: B17 questions
PostPosted: Tue Dec 02, 2008 8:18 pm 
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Theres an idea for a DC custom map.... replace the AA guns on the battleships with the phalanx guns from the aircraft carrier (like you did?) and then replace the fletcher's cannons with either phalanx guns or some sort of AA or anti ship missile system.

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 Post subject: Re: B17 questions
PostPosted: Thu Dec 04, 2008 9:48 pm 
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Location: Netherlands / Holland
old style AA_guns work perfectly on destroyers :-) but beefed up a bit :twisted:

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