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Battlefield Modding Tutorials BFMODS • View topic - Flaming Gun of Death...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Flaming Gun of Death...
PostPosted: Tue Apr 29, 2008 7:09 pm 
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Joined: Thu Apr 24, 2008 3:16 am
Posts: 126
I have a question... I edited my Objects.con file through Winrfa. I tried to test to see if I could get my pistol to shoot a bazooka round. It worked, it should the bazooka projectile, but the actual force was that of a pistol, and only I could see the zook shot, everyone else just saw a normal pistol. So that's great and all. I was thinking though, it might be cool to have my normal machine gun that I carry shoot a plane round.
Like, the planes in BF1942 shoot out fire from the barrels on the wings, and the zook shoots a big ol' bomb out with the smoke trail. If I got the smoke trail for my pistol, could I get the flaming fire for my normal machine gun?
It's Client Side, I suppose, but does anyone know what I could put to say, get my Thompson to shoot a Spitfire round? I'll look around some more but haven't found anything yet. Thanks guys.


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PostPosted: Tue Apr 29, 2008 7:27 pm 
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Posts: 126
NOTE: I meant Objects.rfa, not .con.

Also, another question: If I take that file, open it in Winrfa, extract the files I want to edit, and save them into Object_005.rfa, and put that in next to the original one, does it work just like the levels one? I assume so, just making sure before I mess it up.


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PostPosted: Tue Apr 29, 2008 8:52 pm 
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No that won't work... Making a patch file I mean. CSM everything is possible, so the Thompson with Spitfire rounds. Would have something to do with the projectile..


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PostPosted: Tue Apr 29, 2008 11:00 pm 
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I tried simply changing the ThomsonProjectile to the SpitfireTrajectile, it didn't work. I'll try some more. Please let me know if ya'll find anything.


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PostPosted: Wed Apr 30, 2008 7:02 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
How can you fail with this, I'm astonished! :shock:
If you don't want an answer don't post code here.
If you want an answer post code here.
Saying it doesn't work will never help you.

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
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PostPosted: Wed Apr 30, 2008 5:03 pm 
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OK, well I switched the ThomsonProjectile to SpitfireProjectile. It worked fine, shot the Spitfire's .50 bullet. However, I was more wanting the sound. The sound of the Spitfire shooting, instead of the Thomson shooting. And also, if possible, the barrel-flash from the Spitfire. I don't know the codes for the sound or the flash, so I can't post 'em.


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PostPosted: Wed Apr 30, 2008 7:11 pm 
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